My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Ram Rider
Giant Snowball
Fire Spirit Baby Dragon Ram Rider
Zap
Fire Spirit Ram Rider
Barbarian Barrel
Fire Spirit Ice Wizard
The Log
Fire Spirit Mini P.E.K.K.A Ram Rider
Earthquake
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Mini P.E.K.K.A Baby Dragon Ice Wizard Ram Rider
Fireball
Baby Dragon Ice Wizard Ram Rider
Poison
Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Ice Wizard Mini P.E.K.K.A Baby Dragon Giant Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Fire Spirit Ice Wizard Mini P.E.K.K.A

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Giant Baby Dragon Ram Rider
Mini P.E.K.K.A
Giant Fire Spirit Mirror Baby Dragon Lightning Ice Wizard Ram Rider
Giant
Mini P.E.K.K.A Lightning Fire Spirit Baby Dragon Ice Wizard
Mirror
Mini P.E.K.K.A Lightning Ram Rider
Baby Dragon
Fire Spirit Mini P.E.K.K.A Giant Lightning Ice Wizard Ram Rider
Lightning
Giant Ram Rider Mini P.E.K.K.A Mirror Baby Dragon
Ice Wizard
Mini P.E.K.K.A Giant Baby Dragon Ram Rider
Ram Rider
Lightning Fire Spirit Mini P.E.K.K.A Mirror Baby Dragon Ice Wizard

Defense Synergies 1 6

Fire Spirit
Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Mirror Baby Dragon Ice Wizard Ram Rider
Giant
Mirror
Mini P.E.K.K.A Ice Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A
Lightning
Ice Wizard
Baby Dragon Mini P.E.K.K.A Mirror
Ram Rider
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Ram Rider
Mini P.E.K.K.A Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider Fire Spirit Lightning Ice Wizard
Mini P.E.K.K.A Ice Wizard Ram Rider
Lightning Mini P.E.K.K.A
Fire Spirit Baby Dragon Ice Wizard
Lightning Ram Rider Fire Spirit Baby Dragon Ice Wizard
Lightning Baby Dragon Ram Rider
Mini P.E.K.K.A Ice Wizard
Fire Spirit Mini P.E.K.K.A Ice Wizard
Ice Wizard Baby Dragon Ram Rider
Baby Dragon Ice Wizard Ram Rider
Mini P.E.K.K.A Fire Spirit Lightning Ice Wizard Ram Rider
Fire Spirit Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Ram Rider
Mini P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A
Fire Spirit Baby Dragon Ice Wizard Ram Rider
Baby Dragon Fire Spirit Ice Wizard Ram Rider
Mini P.E.K.K.A Ram Rider
Fire Spirit Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Lightning
Mini P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A Lightning Ram Rider
Mini P.E.K.K.A Ram Rider
Fire Spirit Baby Dragon Ice Wizard Ram Rider
Mini P.E.K.K.A Lightning Ice Wizard Ram Rider
Mini P.E.K.K.A
Lightning Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Ram Rider
Baby Dragon
Mini P.E.K.K.A Baby Dragon Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Baby Dragon Ice Wizard Ram Rider
Lightning Baby Dragon
Lightning
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Ice Wizard Ram Rider
Fire Spirit Baby Dragon
Fire Spirit Baby Dragon Lightning Ice Wizard Ram Rider
Lightning Ram Rider
Lightning Fire Spirit Mini P.E.K.K.A
Lightning Ram Rider
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning
Mini P.E.K.K.A Lightning
Lightning Fire Spirit Mini P.E.K.K.A Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Baby Dragon
Fire Spirit Baby Dragon Ice Wizard
Baby Dragon Lightning Ice Wizard Ram Rider
Lightning Baby Dragon Ram Rider
Lightning Baby Dragon
Lightning Fire Spirit Baby Dragon Ice Wizard
Lightning
Lightning Mini P.E.K.K.A
Lightning
Lightning
Lightning
Lightning Fire Spirit
Lightning Fire Spirit Baby Dragon Ice Wizard Ram Rider
Lightning Mini P.E.K.K.A Baby Dragon
Baby Dragon Lightning
Lightning
Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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