My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Dart Goblin Battle Ram Baby Dragon
Zap
Bats Goblin Gang Dart Goblin Battle Ram
Barbarian Barrel
Goblin Gang Dart Goblin Battle Ram
The Log
Goblin Gang Dart Goblin Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Fireball
Goblin Gang Dart Goblin Battle Ram Baby Dragon
Poison
Bats Goblin Gang Dart Goblin
Lightning
Battle Ram Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Dart Goblin Fireball Battle Ram Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Dart Goblin

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Baby Dragon P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats Dart Goblin Baby Dragon
Goblin Gang
Dart Goblin Battle Ram Baby Dragon P.E.K.K.A
Dart Goblin
Zap Goblin Gang Battle Ram Baby Dragon P.E.K.K.A
Fireball
Zap Battle Ram Baby Dragon
Battle Ram
Zap Bats Goblin Gang Dart Goblin Fireball Baby Dragon P.E.K.K.A
Baby Dragon
Bats Zap Goblin Gang Dart Goblin Fireball Battle Ram P.E.K.K.A
P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Battle Ram Baby Dragon

Defense Synergies 1 13

Bats
Zap Dart Goblin Baby Dragon P.E.K.K.A
Zap
Fireball Bats Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A
Goblin Gang
Zap Dart Goblin P.E.K.K.A
Dart Goblin
Bats Zap Goblin Gang Baby Dragon P.E.K.K.A
Fireball
Zap
Battle Ram
Baby Dragon
Bats Zap Dart Goblin P.E.K.K.A
P.E.K.K.A
Bats Zap Goblin Gang Dart Goblin Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Fireball Baby Dragon
P.E.K.K.A Bats Zap Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Bats Goblin Gang Dart Goblin
Fireball P.E.K.K.A
Goblin Gang Fireball Bats Zap Dart Goblin Baby Dragon
Bats Dart Goblin Zap Goblin Gang Fireball Baby Dragon
Zap Dart Goblin Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Goblin Gang Dart Goblin
Bats Goblin Gang Dart Goblin Zap Fireball Baby Dragon
Bats Zap Goblin Gang Dart Goblin Fireball Baby Dragon
P.E.K.K.A Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Dart Goblin Baby Dragon P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Goblin Gang Fireball P.E.K.K.A
Fireball Bats Zap Goblin Gang Dart Goblin Baby Dragon
Zap Baby Dragon Bats Dart Goblin Fireball
P.E.K.K.A Dart Goblin
Goblin Gang Bats Dart Goblin Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A Bats Zap
Goblin Gang P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Goblin Gang
Fireball Bats Zap Goblin Gang Dart Goblin Baby Dragon
Goblin Gang P.E.K.K.A Bats Dart Goblin Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Baby Dragon
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Bats Dart Goblin
P.E.K.K.A Zap Fireball
P.E.K.K.A Goblin Gang Fireball
Dart Goblin Fireball Baby Dragon
Goblin Gang Bats Zap Dart Goblin Fireball Baby Dragon P.E.K.K.A
Bats Zap Dart Goblin Fireball Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Baby Dragon
Fireball Zap Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball
Fireball Zap Baby Dragon
Fireball Bats Zap Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Fireball Zap Dart Goblin Baby Dragon
Fireball Zap Dart Goblin
Bats Goblin Gang Fireball
Zap Dart Goblin Fireball
Fireball Zap Dart Goblin Baby Dragon
Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Zap Dart Goblin Fireball Baby Dragon
Zap Dart Goblin Fireball Baby Dragon
Dart Goblin Fireball Baby Dragon
Fireball
Bats
Zap Dart Goblin Fireball Baby Dragon
Zap Dart Goblin Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Zap Dart Goblin Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap Dart Goblin Baby Dragon
Bats Zap Dart Goblin Fireball Baby Dragon
Zap Bats Dart Goblin Fireball
Fireball
Zap Dart Goblin Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Bats Goblin Gang Dart Goblin Fireball
Fireball Zap Dart Goblin Baby Dragon
Fireball
Fireball Goblin Gang Dart Goblin Baby Dragon
Zap Dart Goblin Fireball Baby Dragon
Zap Fireball
Dart Goblin P.E.K.K.A
Zap Bats Goblin Gang Dart Goblin Fireball Baby Dragon
Bats Zap Dart Goblin Fireball
Zap Dart Goblin Fireball Baby Dragon

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