My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant Balloon
Giant Snowball
Minions Baby Dragon Witch Balloon
Zap
Minions Witch Balloon
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Minions Witch
Royal Delivery
Minions Mini P.E.K.K.A Wizard Baby Dragon Witch Balloon
Fireball
Minions Wizard Baby Dragon Witch Balloon
Poison
Minions Wizard Witch Balloon
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Balloon
Rocket
Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Minions Mini P.E.K.K.A Baby Dragon Giant Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Minions Mini P.E.K.K.A Baby Dragon

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Rage Mini P.E.K.K.A Baby Dragon Balloon
Mini P.E.K.K.A
Giant Minions Wizard Rage Baby Dragon
Giant
Minions Mini P.E.K.K.A Rage Wizard Baby Dragon Witch Balloon
Wizard
Mini P.E.K.K.A Giant Rage Balloon
Rage
Minions Giant Witch Balloon Mini P.E.K.K.A Wizard
Baby Dragon
Minions Mini P.E.K.K.A Giant Witch Balloon
Witch
Rage Giant Baby Dragon
Balloon
Rage Minions Giant Wizard Baby Dragon

Defense Synergies 0 5

Minions
Baby Dragon
Mini P.E.K.K.A
Wizard Baby Dragon Witch
Giant
Wizard
Mini P.E.K.K.A
Rage
Baby Dragon
Minions Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Baby Dragon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard Baby Dragon
Mini P.E.K.K.A Minions Witch
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A
Minions Baby Dragon
Minions Wizard Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A Witch Minions
Mini P.E.K.K.A
Minions Witch Wizard Baby Dragon
Minions Wizard Baby Dragon Witch
Mini P.E.K.K.A Minions Wizard Witch
Wizard Minions Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Witch
Minions Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Minions
Mini P.E.K.K.A
Wizard Minions Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Mini P.E.K.K.A Wizard Baby Dragon
Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch
Wizard Minions Baby Dragon Witch
Mini P.E.K.K.A Minions Witch
Mini P.E.K.K.A
Minions Mini P.E.K.K.A Baby Dragon Witch
Witch
Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Wizard Witch
Wizard Baby Dragon Witch
Witch Minions Mini P.E.K.K.A Baby Dragon
Minions Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon
Wizard Minions Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Minions Mini P.E.K.K.A
Wizard
Wizard Baby Dragon
Baby Dragon
Minions Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Witch
Minions Baby Dragon
Wizard
Baby Dragon
Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch
Minions Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Minions Witch
Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon
Minions Baby Dragon Witch
Witch
Baby Dragon Witch

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