My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Goblin Hut Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Hut Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Dart Goblin Goblin Hut Guards Baby Dragon
Zap
Royal Giant Dart Goblin Goblin Hut Guards
Barbarian Barrel
Dart Goblin Goblin Hut Guards Electro Wizard
The Log
Royal Giant Dart Goblin Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Dart Goblin Goblin Hut Guards
Royal Delivery
Dart Goblin Goblin Hut Guards Baby Dragon Electro Wizard
Fireball
Dart Goblin Goblin Hut Baby Dragon Electro Wizard
Poison
Dart Goblin Goblin Hut Guards Electro Wizard
Lightning
Goblin Hut Baby Dragon Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Dart Goblin Guards Baby Dragon Poison Electro Wizard Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Dart Goblin Guards Baby Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Dart Goblin Poison Goblin Hut Guards Baby Dragon The Log Electro Wizard
Dart Goblin
Royal Giant Baby Dragon The Log
Goblin Hut
Royal Giant Baby Dragon The Log
Guards
Royal Giant The Log
Baby Dragon
Royal Giant Dart Goblin Goblin Hut Poison Electro Wizard
Poison
Royal Giant Baby Dragon The Log
The Log
Royal Giant Dart Goblin Goblin Hut Guards Poison
Electro Wizard
Royal Giant Baby Dragon

Defense Synergies 0 15

Royal Giant
Dart Goblin
Goblin Hut Guards Baby Dragon The Log Electro Wizard
Goblin Hut
Dart Goblin Baby Dragon Electro Wizard
Guards
Dart Goblin Baby Dragon Poison The Log Electro Wizard
Baby Dragon
Dart Goblin Goblin Hut Guards The Log
Poison
Guards The Log Electro Wizard
The Log
Dart Goblin Guards Baby Dragon Poison Electro Wizard
Electro Wizard
Dart Goblin Goblin Hut Guards Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Hut Baby Dragon The Log Electro Wizard
Dart Goblin Goblin Hut The Log Electro Wizard
Goblin Hut Dart Goblin Electro Wizard
Goblin Hut Dart Goblin Guards Electro Wizard
Poison The Log
The Log Dart Goblin Guards Baby Dragon Electro Wizard
Dart Goblin Electro Wizard Goblin Hut Baby Dragon Poison
Dart Goblin Baby Dragon Poison The Log Electro Wizard
Goblin Hut
Guards Dart Goblin Electro Wizard
Dart Goblin Guards Poison Electro Wizard Goblin Hut Baby Dragon The Log
Dart Goblin Goblin Hut Baby Dragon Poison Electro Wizard
Goblin Hut Guards The Log Electro Wizard
Dart Goblin Goblin Hut Guards Baby Dragon Poison The Log Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut The Log Electro Wizard
Goblin Hut Poison Electro Wizard
Dart Goblin Goblin Hut Guards Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log Dart Goblin Goblin Hut Guards Electro Wizard
Dart Goblin Goblin Hut Electro Wizard
Dart Goblin Guards Baby Dragon Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Electro Wizard
Poison Electro Wizard Baby Dragon The Log
Guards Goblin Hut The Log Electro Wizard
Guards The Log Electro Wizard
Goblin Hut Guards
Poison Dart Goblin Goblin Hut Baby Dragon Electro Wizard
Guards Dart Goblin Goblin Hut Electro Wizard
Electro Wizard Goblin Hut Baby Dragon Poison The Log
Dart Goblin Goblin Hut Guards
Dart Goblin Goblin Hut Guards
Guards Poison The Log Electro Wizard
Guards
Dart Goblin Baby Dragon
Goblin Hut Guards Electro Wizard Dart Goblin Baby Dragon Poison The Log
Poison Dart Goblin Goblin Hut Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin Guards Baby Dragon The Log
Poison Dart Goblin Baby Dragon The Log Electro Wizard
Dart Goblin Goblin Hut Baby Dragon Poison The Log
Dart Goblin Guards Poison The Log
Poison Baby Dragon The Log
Poison Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Poison The Log
Poison The Log Dart Goblin Baby Dragon
Poison The Log Dart Goblin
Guards Poison Electro Wizard
Poison Dart Goblin The Log Electro Wizard
Poison Dart Goblin Baby Dragon
Poison Dart Goblin Goblin Hut Baby Dragon The Log
Dart Goblin Baby Dragon Poison
Dart Goblin Goblin Hut Baby Dragon Poison The Log
Dart Goblin Goblin Hut Baby Dragon Poison The Log
Dart Goblin Goblin Hut Baby Dragon Poison The Log
Poison
Dart Goblin Baby Dragon Poison The Log Electro Wizard
Dart Goblin Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log Dart Goblin Baby Dragon Electro Wizard
Baby Dragon Poison The Log
Poison Dart Goblin Baby Dragon The Log
Poison Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Dart Goblin Goblin Hut Guards Poison
Poison Dart Goblin The Log
Poison Electro Wizard
Poison The Log
Electro Wizard Dart Goblin Goblin Hut Guards
Poison Dart Goblin Baby Dragon Electro Wizard
The Log
Poison Dart Goblin Baby Dragon Electro Wizard
The Log Dart Goblin Baby Dragon Poison
Poison
Dart Goblin
Dart Goblin Guards Baby Dragon Poison The Log Electro Wizard
Dart Goblin Poison Electro Wizard
Poison Dart Goblin Baby Dragon The Log Electro Wizard

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