My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Baby Dragon Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Royal Giant Battle Ram Goblin Hut Baby Dragon Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Battle Ram Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Royal Giant Battle Ram
Giant Snowball
Skeletons Spear Goblins Battle Ram Goblin Hut Baby Dragon
Zap
Skeletons Spear Goblins Royal Giant Battle Ram Goblin Hut
Barbarian Barrel
Skeletons Spear Goblins Battle Ram Goblin Hut Hunter
The Log
Skeletons Spear Goblins Royal Giant Battle Ram Goblin Hut Hunter
Earthquake
Skeletons Spear Goblins Goblin Hut
Arrows
Skeletons Spear Goblins Goblin Hut
Royal Delivery
Skeletons Spear Goblins Battle Ram Goblin Hut Baby Dragon Hunter
Fireball
Battle Ram Goblin Hut Baby Dragon Hunter
Poison
Spear Goblins Goblin Hut Hunter
Lightning
Battle Ram Goblin Hut Baby Dragon Hunter
Rocket
Goblin Hut Hunter

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Freeze Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Freeze Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram Baby Dragon Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Battle Ram Baby Dragon Freeze Hunter Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Spear Goblins Battle Ram Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Royal Giant Battle Ram Goblin Hut Baby Dragon
Royal Giant
Hunter Spear Goblins Goblin Hut Baby Dragon
Battle Ram
Spear Goblins Goblin Hut Baby Dragon Freeze Hunter
Goblin Hut
Spear Goblins Royal Giant Battle Ram Baby Dragon
Baby Dragon
Spear Goblins Royal Giant Battle Ram Goblin Hut
Freeze
Battle Ram
Hunter
Royal Giant Battle Ram

Defense Synergies 0 9

Skeletons
Spear Goblins Goblin Hut Baby Dragon Hunter
Spear Goblins
Skeletons Goblin Hut Baby Dragon
Royal Giant
Battle Ram
Goblin Hut
Skeletons Spear Goblins Baby Dragon Hunter
Baby Dragon
Skeletons Spear Goblins Goblin Hut
Freeze
Hunter
Hunter
Skeletons Goblin Hut Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Goblin Hut Baby Dragon
Hunter Skeletons Goblin Hut
Goblin Hut Hunter Skeletons Freeze
Goblin Hut Hunter Skeletons
Freeze Skeletons Spear Goblins Baby Dragon Hunter
Hunter Spear Goblins Goblin Hut Baby Dragon Freeze
Baby Dragon
Hunter Skeletons Goblin Hut
Skeletons Spear Goblins Hunter
Skeletons Spear Goblins Goblin Hut Baby Dragon Freeze Hunter
Hunter Spear Goblins Goblin Hut Baby Dragon
Goblin Hut Hunter Skeletons Freeze
Goblin Hut Baby Dragon Freeze Hunter
Goblin Hut Hunter
Goblin Hut Freeze Hunter
Skeletons Goblin Hut Hunter
Spear Goblins Goblin Hut Baby Dragon Hunter
Baby Dragon Freeze Hunter Spear Goblins Goblin Hut
Goblin Hut Hunter
Spear Goblins Baby Dragon Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins Goblin Hut
Baby Dragon Hunter
Skeletons Spear Goblins Goblin Hut Hunter
Hunter
Skeletons Goblin Hut Hunter
Skeletons Goblin Hut Baby Dragon Freeze Hunter
Skeletons Spear Goblins Goblin Hut Hunter
Hunter
Freeze Skeletons Spear Goblins Goblin Hut Baby Dragon
Skeletons Goblin Hut
Goblin Hut Hunter
Skeletons Hunter
Baby Dragon
Goblin Hut Skeletons Spear Goblins Baby Dragon Freeze Hunter
Goblin Hut Baby Dragon Freeze Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Freeze
Baby Dragon
Goblin Hut Baby Dragon
Freeze
Baby Dragon
Spear Goblins Baby Dragon Freeze Hunter
Baby Dragon
Baby Dragon Freeze Hunter
Baby Dragon
Goblin Hut Baby Dragon Hunter
Baby Dragon Freeze
Goblin Hut Baby Dragon
Spear Goblins Goblin Hut Baby Dragon Hunter
Goblin Hut Baby Dragon
Freeze
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon
Freeze Baby Dragon Hunter
Baby Dragon Hunter
Baby Dragon
Baby Dragon
Baby Dragon Hunter
Goblin Hut Freeze
Hunter
Freeze
Spear Goblins Goblin Hut Freeze
Baby Dragon Hunter
Freeze
Baby Dragon Hunter
Baby Dragon
Baby Dragon Freeze
Baby Dragon Freeze

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