My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Prince Giant Skeleton Miner
Giant Snowball
Bomber Baby Dragon Miner
Zap
Bomber Prince
Barbarian Barrel
Bomber Bomb Tower Giant Skeleton
The Log
Bomber Prince Giant Skeleton
Earthquake
Bomber Bomb Tower
Arrows
Bomber
Royal Delivery
Bomber Baby Dragon Prince Giant Skeleton Miner
Fireball
Bomber Bomb Tower Baby Dragon
Poison
Bomber Bomb Tower
Lightning
Bomb Tower Baby Dragon Prince
Rocket
Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Arrows Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Prince Giant Skeleton Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Arrows Miner Bomb Tower Baby Dragon Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Arrows Miner

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Baby Dragon Prince Giant Skeleton Miner
Zap
Arrows Prince Miner Bomber Baby Dragon Giant Skeleton
Arrows
Zap Prince Giant Skeleton Miner
Bomb Tower
Baby Dragon
Bomber Zap Prince Giant Skeleton Miner
Prince
Zap Bomber Arrows Baby Dragon Miner
Giant Skeleton
Bomber Zap Arrows Baby Dragon Miner
Miner
Zap Bomber Arrows Baby Dragon Prince Giant Skeleton

Defense Synergies 1 13

Bomber
Zap Miner
Zap
Bomb Tower Bomber Arrows Baby Dragon Prince Giant Skeleton Miner
Arrows
Zap Bomb Tower Prince Giant Skeleton
Bomb Tower
Zap Arrows Baby Dragon
Baby Dragon
Zap Bomb Tower Prince Giant Skeleton
Prince
Zap Arrows Baby Dragon
Giant Skeleton
Zap Arrows Baby Dragon
Miner
Bomber Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Baby Dragon
Bomb Tower Bomber Zap Prince
Bomb Tower Prince Bomber Giant Skeleton
Bomb Tower Prince Bomber
Bomber Arrows Bomb Tower Prince Giant Skeleton
Arrows Bomber Zap Bomb Tower Baby Dragon
Zap Arrows Bomb Tower Baby Dragon
Zap Arrows Bomb Tower Baby Dragon Giant Skeleton
Bomb Tower Prince
Bomber Prince Giant Skeleton Miner
Bomber Zap Arrows Bomb Tower Baby Dragon Giant Skeleton
Arrows Zap Baby Dragon
Bomb Tower Prince Bomber Zap Giant Skeleton
Bomber Bomb Tower Zap Arrows Baby Dragon Prince
Bomb Tower Prince
Bomb Tower Zap Prince
Bomb Tower Bomber Arrows Prince
Arrows Bomb Tower Bomber Zap Baby Dragon Prince
Zap Arrows Bomb Tower Baby Dragon Bomber Giant Skeleton
Bomb Tower Prince
Bomber Arrows Bomb Tower Baby Dragon Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince Giant Skeleton
Bomber Zap Arrows Bomb Tower Baby Dragon Prince Miner
Giant Skeleton Zap Bomb Tower Prince
Prince Giant Skeleton Zap
Giant Skeleton Prince
Arrows Zap Bomb Tower Baby Dragon
Prince Bomb Tower Giant Skeleton
Giant Skeleton Bomb Tower Prince
Zap Giant Skeleton Bomb Tower Baby Dragon Prince
Bomb Tower Prince Giant Skeleton
Zap Arrows Prince Giant Skeleton
Prince Giant Skeleton Bomb Tower
Bomber Bomb Tower Baby Dragon
Bomber Zap Bomb Tower Baby Dragon Prince Giant Skeleton
Arrows Bomber Zap Bomb Tower Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Giant Skeleton
Arrows Zap Baby Dragon Miner
Arrows Baby Dragon Giant Skeleton Miner
Arrows Prince Giant Skeleton
Bomber Zap Arrows Baby Dragon
Arrows Zap Baby Dragon
Bomber Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Miner Zap
Prince
Miner Zap Arrows Prince
Zap Arrows Baby Dragon
Baby Dragon Miner
Arrows Baby Dragon
Zap Arrows Baby Dragon Prince
Bomber Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bomber
Bomber Zap Arrows Baby Dragon Prince
Bomber Zap Arrows Baby Dragon Miner
Baby Dragon Prince Giant Skeleton
Arrows
Prince
Zap Arrows Baby Dragon
Zap Arrows Bomber Baby Dragon
Arrows Miner Zap Baby Dragon
Zap Arrows Baby Dragon Prince Miner
Miner Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap
Bomber Zap Arrows Miner
Zap Arrows
Prince Giant Skeleton
Arrows
Zap Prince
Zap Arrows Baby Dragon
Arrows
Miner Baby Dragon Prince
Arrows Bomber Zap Baby Dragon
Zap Arrows Giant Skeleton
Prince
Zap Baby Dragon Giant Skeleton
Zap
Zap Baby Dragon Prince Giant Skeleton Miner

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