My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Baby Dragon Dark Prince Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince Prince
Giant Snowball
Furnace Goblin Hut Guards Baby Dragon
Zap
Furnace Goblin Hut Guards Dark Prince Prince
Barbarian Barrel
Furnace Goblin Hut Guards Dark Prince
The Log
Furnace Goblin Hut Guards Dark Prince Prince
Earthquake
Furnace Goblin Hut Guards
Arrows
Furnace Goblin Hut Guards
Royal Delivery
Goblin Hut Guards Baby Dragon Dark Prince Prince P.E.K.K.A
Fireball
Furnace Goblin Hut Baby Dragon
Poison
Furnace Goblin Hut Guards
Lightning
Furnace Goblin Hut Baby Dragon Dark Prince Prince
Rocket
Furnace Goblin Hut Prince

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon Dark Prince Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Furnace Baby Dragon Dark Prince Goblin Hut Prince Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Guards Furnace Baby Dragon Dark Prince

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Furnace
Goblin Hut Baby Dragon Dark Prince Prince P.E.K.K.A
Goblin Hut
Furnace Baby Dragon Dark Prince Prince
Guards
Baby Dragon
Furnace Goblin Hut Dark Prince Prince Lightning P.E.K.K.A
Dark Prince
Prince Furnace Goblin Hut Baby Dragon Lightning
Prince
Dark Prince Furnace Goblin Hut Baby Dragon Lightning
Lightning
Baby Dragon Dark Prince Prince
P.E.K.K.A
Furnace Baby Dragon

Defense Synergies 0 13

Furnace
Goblin Hut Guards Baby Dragon Dark Prince Prince
Goblin Hut
Furnace Baby Dragon Dark Prince
Guards
Furnace Baby Dragon Prince
Baby Dragon
Furnace Goblin Hut Guards Dark Prince Prince P.E.K.K.A
Dark Prince
Furnace Goblin Hut Baby Dragon Prince
Prince
Furnace Guards Baby Dragon Dark Prince
Lightning
P.E.K.K.A
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Baby Dragon
P.E.K.K.A Furnace Goblin Hut Dark Prince Prince
Furnace Goblin Hut Prince P.E.K.K.A Dark Prince Lightning
Goblin Hut Prince P.E.K.K.A Furnace Guards Dark Prince
Lightning Dark Prince Prince P.E.K.K.A
Furnace Guards Baby Dragon Dark Prince
Furnace Lightning Goblin Hut Baby Dragon
Lightning Baby Dragon P.E.K.K.A
P.E.K.K.A Furnace Goblin Hut Prince
Guards Dark Prince Prince
Guards Furnace Goblin Hut Baby Dragon Dark Prince
Furnace Goblin Hut Baby Dragon
Furnace Goblin Hut Prince P.E.K.K.A Guards Dark Prince Lightning
Furnace Goblin Hut Guards Baby Dragon Dark Prince Prince P.E.K.K.A
P.E.K.K.A Furnace Goblin Hut Prince
Furnace Goblin Hut Prince Lightning P.E.K.K.A
Furnace Goblin Hut Dark Prince Prince P.E.K.K.A
Furnace Goblin Hut Guards Baby Dragon Dark Prince Prince
Furnace Baby Dragon Goblin Hut Guards Dark Prince
P.E.K.K.A Goblin Hut Prince
Dark Prince Furnace Guards Baby Dragon Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Goblin Hut Dark Prince Prince P.E.K.K.A
Baby Dragon Prince Lightning
Guards P.E.K.K.A Furnace Goblin Hut Dark Prince Prince Lightning
Guards Dark Prince Prince Lightning P.E.K.K.A
P.E.K.K.A Goblin Hut Guards Dark Prince Prince
Furnace Goblin Hut Baby Dragon
Guards Dark Prince Prince P.E.K.K.A Furnace Goblin Hut Lightning
P.E.K.K.A Dark Prince Prince
Lightning P.E.K.K.A Goblin Hut Baby Dragon Dark Prince Prince
P.E.K.K.A Goblin Hut Guards
P.E.K.K.A Goblin Hut Guards Dark Prince Prince
Lightning P.E.K.K.A Guards Dark Prince Prince
Dark Prince Prince Lightning P.E.K.K.A Guards
Furnace Baby Dragon
Goblin Hut Guards Furnace Baby Dragon Dark Prince Prince Lightning P.E.K.K.A
Goblin Hut Baby Dragon Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Baby Dragon
Baby Dragon
Lightning Goblin Hut Baby Dragon
Lightning Guards Dark Prince Prince
Furnace Baby Dragon Dark Prince
Furnace Baby Dragon
Furnace Baby Dragon
Baby Dragon Lightning
Lightning
Lightning Guards Prince
Lightning Dark Prince Prince
Lightning Baby Dragon
Lightning Goblin Hut Baby Dragon
Lightning Baby Dragon
Lightning Furnace Goblin Hut Baby Dragon Prince
Lightning Furnace Goblin Hut Baby Dragon
Lightning Furnace Goblin Hut Baby Dragon
Lightning
Lightning
Lightning Baby Dragon Dark Prince Prince
Lightning Baby Dragon
Lightning Baby Dragon Prince
Lightning
Prince Lightning
Lightning Baby Dragon
Furnace Baby Dragon Dark Prince
Baby Dragon Lightning
Lightning Baby Dragon Prince
Lightning Baby Dragon
Lightning Furnace Baby Dragon
Lightning Goblin Hut Guards
Lightning
Lightning
Lightning
P.E.K.K.A Prince
Lightning
Lightning Goblin Hut Guards Dark Prince Prince
Lightning Baby Dragon
Lightning Baby Dragon Dark Prince Prince
Baby Dragon Lightning
Lightning
Dark Prince Prince P.E.K.K.A
Guards Baby Dragon Lightning
Lightning
Lightning Baby Dragon Dark Prince Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: