My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Baby Dragon Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Baby Dragon Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Inferno Dragon
Giant Snowball
Dart Goblin Musketeer Goblin Barrel Baby Dragon Princess Inferno Dragon
Zap
Dart Goblin Goblin Barrel Princess Inferno Dragon
Barbarian Barrel
Knight Dart Goblin Musketeer Goblin Barrel Princess Electro Wizard
The Log
Dart Goblin Musketeer Goblin Barrel Princess
Earthquake
Goblin Barrel
Arrows
Dart Goblin Goblin Barrel Princess
Royal Delivery
Knight Dart Goblin Musketeer Goblin Barrel Baby Dragon Princess Electro Wizard Inferno Dragon
Fireball
Dart Goblin Musketeer Goblin Barrel Baby Dragon Princess Electro Wizard Inferno Dragon
Poison
Dart Goblin Musketeer Princess Electro Wizard
Lightning
Knight Musketeer Baby Dragon Electro Wizard Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Musketeer Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Dart Goblin Goblin Barrel Princess Musketeer Baby Dragon Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Dart Goblin Goblin Barrel Princess

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Musketeer Goblin Barrel Baby Dragon Princess Electro Wizard
Dart Goblin
Knight Goblin Barrel Baby Dragon Princess
Musketeer
Knight Baby Dragon
Goblin Barrel
Knight Dart Goblin Baby Dragon Princess
Baby Dragon
Knight Dart Goblin Musketeer Goblin Barrel Electro Wizard Inferno Dragon
Princess
Knight Dart Goblin Goblin Barrel
Electro Wizard
Knight Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 4 10

Knight
Dart Goblin Musketeer Princess Electro Wizard Baby Dragon
Dart Goblin
Knight Musketeer Baby Dragon Princess Electro Wizard Inferno Dragon
Musketeer
Knight Dart Goblin Baby Dragon Electro Wizard
Goblin Barrel
Baby Dragon
Knight Dart Goblin Musketeer Inferno Dragon
Princess
Knight Dart Goblin
Electro Wizard
Knight Dart Goblin Musketeer Inferno Dragon
Inferno Dragon
Dart Goblin Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Musketeer Baby Dragon Electro Wizard
Inferno Dragon Knight Dart Goblin Musketeer Electro Wizard
Knight Dart Goblin Musketeer Electro Wizard Inferno Dragon
Inferno Dragon Knight Dart Goblin Musketeer Electro Wizard
Princess
Dart Goblin Musketeer Baby Dragon Electro Wizard
Dart Goblin Musketeer Electro Wizard Inferno Dragon Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Electro Wizard
Inferno Dragon Musketeer Princess
Knight Dart Goblin Musketeer Electro Wizard
Dart Goblin Electro Wizard Knight Musketeer Baby Dragon Princess
Musketeer Inferno Dragon Dart Goblin Baby Dragon Princess Electro Wizard
Knight Musketeer Electro Wizard
Dart Goblin Baby Dragon Princess Electro Wizard
Inferno Dragon Knight Electro Wizard
Electro Wizard Inferno Dragon
Knight Musketeer Electro Wizard
Knight Dart Goblin Musketeer Baby Dragon Electro Wizard
Baby Dragon Knight Dart Goblin Musketeer Princess Electro Wizard Inferno Dragon
Dart Goblin Musketeer Electro Wizard Inferno Dragon
Knight Dart Goblin Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Knight Musketeer Baby Dragon Inferno Dragon
Knight Musketeer Electro Wizard
Knight Musketeer Electro Wizard
Knight Musketeer Inferno Dragon
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Knight Dart Goblin Musketeer Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Baby Dragon Inferno Dragon
Dart Goblin Musketeer Inferno Dragon
Inferno Dragon Knight Dart Goblin Musketeer
Electro Wizard
Knight
Dart Goblin Musketeer Baby Dragon Princess
Electro Wizard Knight Dart Goblin Musketeer Baby Dragon Inferno Dragon
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Dart Goblin Baby Dragon
Knight Dart Goblin Musketeer
Baby Dragon
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Baby Dragon Princess
Dart Goblin
Musketeer Electro Wizard
Knight Dart Goblin Musketeer Princess Electro Wizard
Dart Goblin Musketeer Baby Dragon Princess
Knight Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess
Princess Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Dart Goblin Baby Dragon Princess
Musketeer Baby Dragon
Princess
Musketeer
Musketeer Baby Dragon
Baby Dragon Princess
Inferno Dragon
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Musketeer Baby Dragon Princess
Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Electro Wizard Dart Goblin Musketeer
Dart Goblin Musketeer
Princess Electro Wizard
Princess
Electro Wizard Dart Goblin Musketeer Princess
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Knight Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Dart Goblin Musketeer Baby Dragon Princess
Dart Goblin Musketeer
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard
Dart Goblin Musketeer Princess Electro Wizard
Dart Goblin Musketeer Baby Dragon Princess Electro Wizard

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