My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Balloon
Giant Snowball
Minions Goblin Gang Baby Dragon Balloon
Zap
Minions Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Wizard
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Knight Minions Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Balloon
Fireball
Minions Goblin Gang Wizard Baby Dragon Balloon
Poison
Minions Goblin Gang Wizard Balloon
Lightning
Knight Mini P.E.K.K.A Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Goblin Gang Mini P.E.K.K.A Baby Dragon Wizard Balloon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Goblin Gang Baby Dragon Balloon Wizard
Minions
Knight Mini P.E.K.K.A Baby Dragon Balloon
Goblin Gang
Knight Mini P.E.K.K.A Baby Dragon Balloon
Mini P.E.K.K.A
Minions Goblin Gang Wizard Baby Dragon Lightning
Wizard
Knight Mini P.E.K.K.A Balloon
Baby Dragon
Knight Minions Goblin Gang Mini P.E.K.K.A Balloon Lightning
Balloon
Knight Minions Goblin Gang Wizard Baby Dragon
Lightning
Mini P.E.K.K.A Baby Dragon

Defense Synergies 2 7

Knight
Minions Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Minions
Knight Baby Dragon
Goblin Gang
Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Goblin Gang Wizard Baby Dragon
Wizard
Knight Mini P.E.K.K.A
Baby Dragon
Knight Minions Mini P.E.K.K.A
Balloon
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Minions Wizard Baby Dragon
Mini P.E.K.K.A Knight Minions Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight Minions Lightning
Mini P.E.K.K.A Knight Minions Goblin Gang
Lightning Mini P.E.K.K.A
Goblin Gang Minions Baby Dragon
Minions Lightning Goblin Gang Wizard Baby Dragon
Lightning Baby Dragon
Mini P.E.K.K.A Minions Goblin Gang
Knight Goblin Gang Mini P.E.K.K.A
Minions Goblin Gang Knight Wizard Baby Dragon
Minions Goblin Gang Wizard Baby Dragon
Mini P.E.K.K.A Knight Minions Goblin Gang Wizard Lightning
Wizard Minions Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Lightning
Wizard Knight Minions Goblin Gang Mini P.E.K.K.A
Knight Minions Goblin Gang Wizard Baby Dragon
Wizard Baby Dragon Knight Minions
Mini P.E.K.K.A
Goblin Gang Wizard Knight Minions Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon Lightning
Goblin Gang Knight Minions Mini P.E.K.K.A Lightning
Goblin Gang Mini P.E.K.K.A Lightning Knight
Knight Goblin Gang Mini P.E.K.K.A
Wizard Minions Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Knight Minions Lightning
Mini P.E.K.K.A Knight
Lightning Knight Minions Mini P.E.K.K.A Baby Dragon
Goblin Gang
Knight Minions Mini P.E.K.K.A
Lightning
Mini P.E.K.K.A Lightning Knight Goblin Gang Wizard
Wizard Baby Dragon
Goblin Gang Knight Minions Mini P.E.K.K.A Baby Dragon Lightning
Minions Mini P.E.K.K.A Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Baby Dragon
Baby Dragon
Lightning Baby Dragon
Lightning Knight
Wizard Baby Dragon
Wizard Minions Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Lightning
Wizard Lightning
Lightning Minions Goblin Gang Mini P.E.K.K.A
Lightning Knight Wizard
Lightning Wizard Baby Dragon
Lightning Knight Baby Dragon
Lightning Minions Baby Dragon
Lightning Baby Dragon
Lightning Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning
Minions Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard Baby Dragon
Lightning Wizard Baby Dragon
Lightning Minions Baby Dragon
Lightning Wizard
Lightning
Lightning Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon Lightning
Lightning Wizard Baby Dragon
Lightning Baby Dragon
Lightning Wizard Baby Dragon
Lightning Minions Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard
Lightning
Wizard Lightning
Lightning Minions Goblin Gang
Lightning Wizard Baby Dragon
Lightning Knight Goblin Gang Mini P.E.K.K.A Wizard Baby Dragon
Wizard Baby Dragon Lightning
Lightning
Minions Goblin Gang Baby Dragon Lightning
Lightning
Lightning Baby Dragon

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