My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Miner
Giant Snowball
Baby Dragon Miner
Zap
Dark Prince
Barbarian Barrel
Dark Prince Ice Wizard
The Log
Dark Prince
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince P.E.K.K.A Miner Ice Wizard
Fireball
Baby Dragon Ice Wizard
Poison
Ice Wizard
Lightning
Baby Dragon Dark Prince Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Dark Prince Poison P.E.K.K.A Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Ice Wizard Baby Dragon Dark Prince Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Tornado Miner Ice Wizard

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Miner Baby Dragon Dark Prince Poison Ice Wizard
Tornado
Zap Baby Dragon P.E.K.K.A Dark Prince Poison Ice Wizard
Baby Dragon
Tornado Zap Dark Prince Poison P.E.K.K.A Miner Ice Wizard
Dark Prince
Zap Tornado Baby Dragon Poison Miner Ice Wizard
Poison
P.E.K.K.A Miner Zap Tornado Baby Dragon Dark Prince
P.E.K.K.A
Zap Tornado Poison Baby Dragon Ice Wizard
Miner
Zap Poison Baby Dragon Dark Prince
Ice Wizard
Zap Tornado Baby Dragon Dark Prince P.E.K.K.A

Defense Synergies 3 16

Zap
Tornado Baby Dragon Dark Prince Poison P.E.K.K.A Miner Ice Wizard
Tornado
P.E.K.K.A Ice Wizard Zap Baby Dragon Dark Prince Poison
Baby Dragon
Ice Wizard Zap Tornado Dark Prince P.E.K.K.A
Dark Prince
Zap Tornado Baby Dragon Poison Ice Wizard
Poison
Zap Tornado Dark Prince Ice Wizard
P.E.K.K.A
Tornado Zap Baby Dragon Ice Wizard
Miner
Zap
Ice Wizard
Tornado Baby Dragon Zap Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Zap Dark Prince Ice Wizard
Tornado P.E.K.K.A Dark Prince Ice Wizard
P.E.K.K.A Dark Prince Ice Wizard
Tornado Dark Prince Poison P.E.K.K.A
Tornado Zap Baby Dragon Dark Prince Ice Wizard
Tornado Zap Baby Dragon Poison Ice Wizard
Zap Baby Dragon Poison P.E.K.K.A
P.E.K.K.A Tornado Ice Wizard
Tornado Dark Prince Miner Ice Wizard
Poison Ice Wizard Zap Tornado Baby Dragon Dark Prince
Zap Tornado Baby Dragon Poison Ice Wizard
P.E.K.K.A Zap Dark Prince Ice Wizard
Zap Tornado Baby Dragon Dark Prince Poison P.E.K.K.A
P.E.K.K.A
Tornado Zap P.E.K.K.A
Tornado Dark Prince Poison P.E.K.K.A
Zap Tornado Baby Dragon Dark Prince Ice Wizard
Zap Tornado Baby Dragon Poison Dark Prince Ice Wizard
P.E.K.K.A Tornado
Dark Prince Baby Dragon Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince P.E.K.K.A
Poison Zap Baby Dragon Miner
P.E.K.K.A Zap Dark Prince
Dark Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Dark Prince
Poison Zap Tornado Baby Dragon Ice Wizard
Dark Prince P.E.K.K.A Ice Wizard
P.E.K.K.A Dark Prince
Zap P.E.K.K.A Tornado Baby Dragon Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Dark Prince
P.E.K.K.A Zap Tornado Dark Prince Poison
Dark Prince P.E.K.K.A
Baby Dragon
Zap Tornado Baby Dragon Dark Prince Poison P.E.K.K.A
Poison Zap Baby Dragon Dark Prince P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Zap Tornado Baby Dragon Miner Ice Wizard
Baby Dragon Poison Miner
Dark Prince Poison
Poison Zap Baby Dragon Dark Prince
Poison Zap Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Zap Tornado Baby Dragon Ice Wizard
Poison Miner Zap Tornado
Tornado Poison
Poison Miner Zap Tornado Dark Prince
Poison Zap Tornado Baby Dragon
Poison Baby Dragon Miner
Baby Dragon Poison
Zap Baby Dragon Poison
Zap Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Zap Baby Dragon Dark Prince Poison
Zap Tornado Baby Dragon Poison Miner
Baby Dragon Poison
Tornado Poison
Tornado
Zap Baby Dragon Poison
Zap Tornado Poison Baby Dragon Dark Prince Ice Wizard
Poison Miner Zap Tornado Baby Dragon Ice Wizard
Zap Tornado Baby Dragon Poison Miner
Poison Miner Zap Tornado Baby Dragon
Poison Zap Tornado Baby Dragon Ice Wizard
Zap Poison
Poison Zap Miner
Zap Poison
P.E.K.K.A
Poison
Zap Dark Prince
Poison Zap Tornado Baby Dragon Ice Wizard
Poison Miner Baby Dragon Dark Prince
Zap Baby Dragon Poison
Zap Tornado Poison
Dark Prince P.E.K.K.A
Zap Tornado Baby Dragon Poison
Zap Tornado Poison
Poison Zap Tornado Baby Dragon Dark Prince Miner

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