My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Furnace Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider Furnace Baby Dragon
Zap
Bats Furnace
Barbarian Barrel
Elite Barbarians Furnace Wizard
The Log
Elite Barbarians Hog Rider Furnace
Earthquake
Hog Rider Furnace
Arrows
Bats Furnace
Royal Delivery
Bats Elite Barbarians Hog Rider Wizard Baby Dragon
Fireball
Elite Barbarians Hog Rider Furnace Wizard Baby Dragon
Poison
Bats Furnace Wizard
Lightning
Elite Barbarians Furnace Wizard Baby Dragon
Rocket
Elite Barbarians Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Hog Rider Furnace Baby Dragon Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Hog Rider Furnace

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Elite Barbarians Baby Dragon
Zap
Elite Barbarians Hog Rider Bats Furnace Baby Dragon Mega Knight
Elite Barbarians
Zap Bats Hog Rider Furnace Wizard Mega Knight
Hog Rider
Bats Zap Elite Barbarians Furnace Wizard Baby Dragon Mega Knight
Furnace
Zap Elite Barbarians Hog Rider Baby Dragon
Wizard
Elite Barbarians Hog Rider Mega Knight
Baby Dragon
Bats Zap Hog Rider Furnace Mega Knight
Mega Knight
Bats Zap Elite Barbarians Hog Rider Wizard Baby Dragon

Defense Synergies 1 11

Bats
Zap Baby Dragon Mega Knight
Zap
Mega Knight Bats Elite Barbarians Furnace Baby Dragon
Elite Barbarians
Zap Wizard Mega Knight
Hog Rider
Furnace
Zap Baby Dragon
Wizard
Elite Barbarians Mega Knight
Baby Dragon
Bats Zap Furnace Mega Knight
Mega Knight
Zap Bats Elite Barbarians Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Baby Dragon
Elite Barbarians Bats Zap Furnace Mega Knight
Furnace Mega Knight Bats Elite Barbarians
Elite Barbarians Bats Furnace Mega Knight
Elite Barbarians Mega Knight
Bats Zap Furnace Baby Dragon Mega Knight
Bats Furnace Zap Wizard Baby Dragon
Zap Baby Dragon Mega Knight
Elite Barbarians Furnace
Elite Barbarians Mega Knight
Bats Zap Furnace Wizard Baby Dragon Mega Knight
Bats Zap Furnace Wizard Baby Dragon
Furnace Mega Knight Bats Zap Elite Barbarians Wizard
Wizard Mega Knight Bats Zap Furnace Baby Dragon
Elite Barbarians Furnace Mega Knight
Zap Elite Barbarians Furnace Mega Knight
Wizard Mega Knight Bats Elite Barbarians Furnace
Mega Knight Bats Zap Elite Barbarians Furnace Wizard Baby Dragon
Zap Furnace Wizard Baby Dragon Bats Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Elite Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Furnace
Zap Elite Barbarians Wizard Baby Dragon Mega Knight
Mega Knight Bats Zap Elite Barbarians Furnace
Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Mega Knight
Furnace Wizard Bats Zap Baby Dragon
Bats Elite Barbarians Furnace
Mega Knight Elite Barbarians
Zap Mega Knight Bats Elite Barbarians Baby Dragon
Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians
Elite Barbarians Mega Knight Wizard
Wizard Furnace Baby Dragon Mega Knight
Elite Barbarians Bats Zap Furnace Baby Dragon
Bats Mega Knight Zap Elite Barbarians Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon
Baby Dragon
Wizard Zap Furnace Baby Dragon Mega Knight
Wizard Bats Zap Furnace Baby Dragon
Furnace Wizard Baby Dragon
Zap Wizard Baby Dragon
Zap Wizard
Bats Elite Barbarians
Zap Wizard
Zap Wizard Baby Dragon
Elite Barbarians Baby Dragon
Baby Dragon
Zap Elite Barbarians Furnace Baby Dragon
Zap Furnace Wizard Baby Dragon
Furnace Wizard Baby Dragon Mega Knight
Bats
Zap Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Zap Baby Dragon
Zap Furnace Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap Wizard Baby Dragon Mega Knight
Zap Baby Dragon
Elite Barbarians Bats Zap Furnace Wizard Baby Dragon
Zap Bats Wizard
Elite Barbarians
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Bats
Zap Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Zap Wizard Baby Dragon
Zap
Elite Barbarians Mega Knight
Zap Bats Elite Barbarians Baby Dragon
Bats Zap
Zap Baby Dragon Mega Knight

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