My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Balloon P.E.K.K.A Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Balloon P.E.K.K.A Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Baby Dragon Balloon
Zap
Balloon
Barbarian Barrel
Wizard Royal Ghost
The Log
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon Balloon P.E.K.K.A Royal Ghost
Fireball
Wizard Baby Dragon Balloon
Poison
Wizard Balloon
Lightning
Wizard Baby Dragon Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Baby Dragon Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon P.E.K.K.A Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Fireball Baby Dragon Wizard Balloon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Fireball Baby Dragon

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Baby Dragon Mega Knight
Wizard
Rage Balloon P.E.K.K.A Royal Ghost Mega Knight
Rage
Balloon Wizard
Baby Dragon
Fireball Balloon P.E.K.K.A Mega Knight
Balloon
Rage Wizard Baby Dragon Royal Ghost Mega Knight
P.E.K.K.A
Wizard Baby Dragon
Royal Ghost
Wizard Balloon Mega Knight
Mega Knight
Fireball Wizard Baby Dragon Balloon Royal Ghost

Defense Synergies 0 7

Fireball
Mega Knight
Wizard
P.E.K.K.A Royal Ghost Mega Knight
Rage
Baby Dragon
P.E.K.K.A Mega Knight
Balloon
P.E.K.K.A
Wizard Baby Dragon
Royal Ghost
Wizard Mega Knight
Mega Knight
Fireball Wizard Baby Dragon Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Baby Dragon
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Fireball Baby Dragon Royal Ghost Mega Knight
Fireball Wizard Baby Dragon
Fireball Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight
Fireball Wizard Baby Dragon Royal Ghost Mega Knight
Fireball Wizard Baby Dragon
P.E.K.K.A Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Baby Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Fireball P.E.K.K.A
Fireball Mega Knight Wizard Baby Dragon Royal Ghost
Wizard Baby Dragon Fireball Royal Ghost Mega Knight
P.E.K.K.A
Wizard Royal Ghost Mega Knight Fireball Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball P.E.K.K.A Royal Ghost
Fireball Wizard Baby Dragon Royal Ghost Mega Knight
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight
Fireball Wizard Baby Dragon
P.E.K.K.A Fireball
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball Baby Dragon
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Mega Knight Fireball Wizard
Wizard Fireball Baby Dragon Mega Knight
Fireball Baby Dragon P.E.K.K.A
Mega Knight Fireball Wizard Baby Dragon P.E.K.K.A Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon Royal Ghost
Fireball Baby Dragon
Fireball
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon Mega Knight
Fireball Wizard
Fireball Baby Dragon
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon Royal Ghost
Fireball Wizard Baby Dragon Mega Knight
Fireball Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Fireball
Fireball Wizard Mega Knight
Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon Mega Knight
Fireball Wizard Baby Dragon
Fireball
P.E.K.K.A Mega Knight
Fireball Baby Dragon
Fireball
Fireball Baby Dragon Royal Ghost Mega Knight

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