My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Bowler Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Bats Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Zap
Bats Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang
The Log
Goblin Gang Mini P.E.K.K.A Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Bowler Inferno Dragon
Fireball
Goblin Gang Hog Rider Baby Dragon Bowler Inferno Dragon
Poison
Bats Goblin Gang
Lightning
Mini P.E.K.K.A Baby Dragon Bowler Inferno Dragon
Rocket
Hog Rider Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Baby Dragon Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon Inferno Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A Baby Dragon Bowler Inferno Dragon
Zap
Hog Rider Bats Mini P.E.K.K.A Baby Dragon Bowler
Goblin Gang
Hog Rider Mini P.E.K.K.A Baby Dragon Bowler
Mini P.E.K.K.A
Bats Zap Goblin Gang Hog Rider Baby Dragon Bowler
Hog Rider
Bats Zap Goblin Gang Mini P.E.K.K.A Baby Dragon Bowler
Baby Dragon
Bats Zap Goblin Gang Mini P.E.K.K.A Hog Rider Bowler Inferno Dragon
Bowler
Bats Zap Goblin Gang Mini P.E.K.K.A Hog Rider Baby Dragon
Inferno Dragon
Bats Baby Dragon

Defense Synergies 1 15

Bats
Zap Mini P.E.K.K.A Baby Dragon Bowler Inferno Dragon
Zap
Mini P.E.K.K.A Bats Goblin Gang Baby Dragon Bowler Inferno Dragon
Goblin Gang
Zap Mini P.E.K.K.A Inferno Dragon
Mini P.E.K.K.A
Zap Bats Goblin Gang Baby Dragon Bowler
Hog Rider
Baby Dragon
Bats Zap Mini P.E.K.K.A Bowler Inferno Dragon
Bowler
Bats Zap Mini P.E.K.K.A Baby Dragon
Inferno Dragon
Bats Zap Goblin Gang Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Baby Dragon
Mini P.E.K.K.A Inferno Dragon Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler Bats Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Bats Goblin Gang Bowler
Mini P.E.K.K.A Bowler
Goblin Gang Bowler Bats Zap Baby Dragon
Bats Inferno Dragon Zap Goblin Gang Baby Dragon
Bowler Zap Baby Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler
Bats Goblin Gang Zap Baby Dragon Bowler
Inferno Dragon Bats Zap Goblin Gang Baby Dragon
Mini P.E.K.K.A Bowler Bats Zap Goblin Gang
Bowler Bats Zap Goblin Gang Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Inferno Dragon Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A Bowler Inferno Dragon
Bats Goblin Gang Mini P.E.K.K.A Bowler
Bats Zap Goblin Gang Baby Dragon Bowler
Zap Baby Dragon Bats Bowler Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Goblin Gang Bowler Bats Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Bowler
Zap Goblin Gang Mini P.E.K.K.A Baby Dragon Bowler Inferno Dragon
Goblin Gang Bats Zap Mini P.E.K.K.A Bowler
Goblin Gang Mini P.E.K.K.A Bowler Bats Zap
Goblin Gang Mini P.E.K.K.A Bowler Inferno Dragon
Bats Zap Goblin Gang Baby Dragon
Goblin Gang Mini P.E.K.K.A Bats Bowler
Mini P.E.K.K.A Inferno Dragon
Zap Bats Mini P.E.K.K.A Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Bowler
Zap Bowler
Mini P.E.K.K.A Bowler Goblin Gang
Baby Dragon Bowler
Goblin Gang Bats Zap Mini P.E.K.K.A Baby Dragon Bowler Inferno Dragon
Bats Bowler Zap Mini P.E.K.K.A Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Bowler
Baby Dragon
Zap Baby Dragon Bowler
Bats Zap Baby Dragon
Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap
Bats Goblin Gang Mini P.E.K.K.A Bowler
Zap Bowler
Zap Baby Dragon
Baby Dragon Bowler
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Bowler
Baby Dragon Bowler
Bats Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon Bowler
Zap Baby Dragon Bowler
Baby Dragon Bowler
Bowler
Zap Baby Dragon
Zap Baby Dragon Bowler
Inferno Dragon
Zap Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap Baby Dragon
Bats Zap Baby Dragon
Zap Bats
Mini P.E.K.K.A Bowler
Zap
Zap
Bowler
Zap Bats Goblin Gang
Zap Baby Dragon
Goblin Gang Mini P.E.K.K.A Baby Dragon Bowler
Zap Baby Dragon Bowler
Zap
Zap Bats Goblin Gang Baby Dragon Bowler
Bats Zap
Zap Baby Dragon Bowler

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