My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Elite Barbarians Goblin Cage Bomb Tower Royal Hogs Mirror Rage Clone Executioner The Log Miner Princess Royal Ghost Bandit Electro Wizard Magic Archer Night Witch Graveyard Sparky Mega Knight

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon Witch Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Bandit
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon
Zap
Skeleton Army Witch Balloon Bandit
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Bandit
The Log
Mini P.E.K.K.A Skeleton Army Witch Bandit
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard Skeleton Army Baby Dragon Witch Balloon Bandit
Fireball
Wizard Skeleton Army Baby Dragon Witch Balloon Bandit
Poison
Wizard Skeleton Army Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon Witch Balloon Bandit
Rocket
Valkyrie Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Mini P.E.K.K.A Valkyrie Baby Dragon Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Mini P.E.K.K.A Valkyrie

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Baby Dragon
Valkyrie
Balloon Mini P.E.K.K.A Wizard Baby Dragon Witch Bandit
Wizard
Mini P.E.K.K.A Valkyrie Balloon Bandit
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Balloon Bandit
Witch
Valkyrie Baby Dragon Bandit
Balloon
Valkyrie Wizard Baby Dragon Bandit
Bandit
Valkyrie Wizard Baby Dragon Witch Balloon

Defense Synergies 0 15

Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Baby Dragon Witch
Valkyrie
Mini P.E.K.K.A Wizard Baby Dragon Witch Bandit
Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Skeleton Army
Mini P.E.K.K.A Wizard Bandit
Baby Dragon
Mini P.E.K.K.A Valkyrie Witch Bandit
Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Bandit
Balloon
Bandit
Valkyrie Wizard Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Bandit
Mini P.E.K.K.A Skeleton Army Witch Valkyrie Bandit
Mini P.E.K.K.A Skeleton Army Witch Valkyrie Bandit
Mini P.E.K.K.A Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon Bandit
Wizard Baby Dragon Witch
Valkyrie Baby Dragon Bandit
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A Valkyrie Bandit
Valkyrie Skeleton Army Witch Wizard Baby Dragon Bandit
Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch Bandit
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Bandit
Skeleton Army Mini P.E.K.K.A Bandit
Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Wizard Skeleton Army Baby Dragon Witch Bandit
Valkyrie Wizard Baby Dragon Witch Bandit
Mini P.E.K.K.A
Valkyrie Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Witch Bandit
Bandit Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Skeleton Army Bandit Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Bandit
Mini P.E.K.K.A Valkyrie Skeleton Army Witch Bandit
Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Valkyrie Witch Bandit
Mini P.E.K.K.A Valkyrie Skeleton Army
Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Witch Bandit
Witch Skeleton Army
Mini P.E.K.K.A Valkyrie Witch
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Wizard Witch Bandit
Wizard Valkyrie Skeleton Army Baby Dragon Witch
Skeleton Army Witch Mini P.E.K.K.A Valkyrie Baby Dragon
Valkyrie Mini P.E.K.K.A Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon Bandit
Valkyrie
Wizard Valkyrie Baby Dragon
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard Bandit
Mini P.E.K.K.A
Valkyrie Wizard Bandit
Wizard Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Baby Dragon
Wizard Baby Dragon Witch Bandit
Wizard Baby Dragon Bandit
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Bandit
Valkyrie Wizard Baby Dragon Witch
Baby Dragon
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch
Witch
Wizard Baby Dragon Witch Bandit
Wizard Baby Dragon Witch Bandit
Baby Dragon Bandit
Wizard Baby Dragon Witch
Wizard Witch
Mini P.E.K.K.A
Wizard Bandit
Wizard
Skeleton Army Witch Bandit
Wizard Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Baby Dragon Witch
Witch
Baby Dragon Witch Bandit

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