My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Giant Baby Dragon Witch Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Night Witch
Giant Snowball
Baby Dragon Witch Night Witch
Zap
Witch Night Witch
Barbarian Barrel
Valkyrie Witch Night Witch
The Log
Witch
Earthquake
Witch
Arrows
Witch Night Witch
Royal Delivery
Valkyrie Baby Dragon Witch Night Witch
Fireball
Baby Dragon Witch Night Witch
Poison
Witch Night Witch
Lightning
Valkyrie Baby Dragon Witch Night Witch
Rocket
Valkyrie Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Valkyrie Baby Dragon Night Witch Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Valkyrie

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Valkyrie Baby Dragon Witch The Log Night Witch
Fireball
Zap Giant Baby Dragon The Log
Valkyrie
Zap Giant Baby Dragon Witch
Giant
Zap Night Witch Fireball Valkyrie Baby Dragon Witch The Log
Baby Dragon
Zap Fireball Valkyrie Giant Witch
Witch
Zap Valkyrie Giant Baby Dragon
The Log
Zap Fireball Giant
Night Witch
Giant Zap

Defense Synergies 2 14

Zap
Fireball Valkyrie Baby Dragon Witch The Log Night Witch
Fireball
Zap The Log Valkyrie
Valkyrie
Zap Fireball Baby Dragon Witch The Log Night Witch
Giant
Baby Dragon
Zap Valkyrie Witch The Log
Witch
Zap Valkyrie Baby Dragon The Log
The Log
Fireball Zap Valkyrie Baby Dragon Witch Night Witch
Night Witch
Zap Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Baby Dragon The Log
Zap Valkyrie Witch The Log Night Witch
Witch Valkyrie Night Witch
Witch Night Witch Valkyrie
Fireball Valkyrie The Log
Fireball The Log Zap Valkyrie Baby Dragon Night Witch
Zap Fireball Baby Dragon Witch Night Witch
Zap Fireball Valkyrie Baby Dragon The Log
Witch Night Witch
Valkyrie Night Witch
Valkyrie Witch Zap Fireball Baby Dragon The Log Night Witch
Zap Fireball Baby Dragon Witch Night Witch
Night Witch Zap Fireball Valkyrie Witch The Log
Fireball Valkyrie Zap Baby Dragon Witch The Log Night Witch
Zap Fireball The Log
Fireball Valkyrie Witch Night Witch
Fireball Zap Valkyrie Baby Dragon Witch The Log Night Witch
Zap Valkyrie Baby Dragon Witch The Log Fireball
Valkyrie Fireball Baby Dragon Witch The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Witch
Fireball Zap Valkyrie Baby Dragon The Log
Zap Valkyrie Witch The Log
Valkyrie Zap Fireball The Log Night Witch
Valkyrie Witch Night Witch
Fireball Zap Baby Dragon Witch
Fireball Valkyrie Witch Night Witch
Valkyrie
Zap Fireball Valkyrie Baby Dragon Witch The Log
Witch
Valkyrie Witch
Zap Fireball Valkyrie The Log
Fireball Valkyrie Witch Night Witch
Fireball Valkyrie Baby Dragon Witch
Witch Zap Fireball Valkyrie Baby Dragon The Log Night Witch
Valkyrie Zap Fireball Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon The Log
Fireball Zap Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Valkyrie The Log
Fireball Zap Valkyrie Baby Dragon The Log
Fireball Zap Baby Dragon Witch
Baby Dragon Witch The Log
Fireball The Log Zap Baby Dragon
Fireball The Log Zap
Fireball Night Witch
Zap Fireball Valkyrie The Log
Fireball Zap Baby Dragon
Fireball Baby Dragon The Log
Fireball Baby Dragon
Zap Fireball Baby Dragon The Log
Zap Fireball Baby Dragon Witch The Log
Fireball Baby Dragon The Log
Fireball
Night Witch
Zap Fireball Baby Dragon The Log
Zap Fireball Valkyrie Baby Dragon Witch The Log
Fireball Baby Dragon The Log Night Witch
Fireball
The Log
Zap Fireball Baby Dragon The Log
Zap The Log Fireball Valkyrie Baby Dragon Witch
Witch
Fireball The Log Zap Baby Dragon Witch
Fireball Zap Baby Dragon Witch The Log
Fireball Zap Baby Dragon The Log
Zap Fireball Baby Dragon Witch Night Witch
Zap Fireball Witch
Fireball Night Witch
Zap Fireball The Log Night Witch
Zap Fireball
Fireball The Log
Zap Fireball Witch Night Witch
Fireball Zap Baby Dragon Witch
The Log Fireball
Fireball Valkyrie Baby Dragon
The Log Zap Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon Witch The Log
Zap Fireball Witch
Zap Fireball Baby Dragon Witch The Log

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