My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Wizard Baby Dragon Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Baby Dragon Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Dark Prince
Giant Snowball
Minion Horde Battle Ram Furnace Baby Dragon
Zap
Minion Horde Battle Ram Furnace Dark Prince
Barbarian Barrel
Battle Ram Furnace Wizard Dark Prince
The Log
Battle Ram Furnace Dark Prince
Earthquake
Furnace
Arrows
Minion Horde Furnace
Royal Delivery
Minion Horde Battle Ram Wizard Baby Dragon Dark Prince
Fireball
Minion Horde Battle Ram Furnace Wizard Baby Dragon
Poison
Minion Horde Furnace Wizard
Lightning
Battle Ram Furnace Wizard Baby Dragon Dark Prince
Rocket
Minion Horde Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Baby Dragon Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Dark Prince Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Battle Ram Furnace Baby Dragon Dark Prince Freeze Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Battle Ram Furnace Baby Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Battle Ram Dark Prince Freeze
Battle Ram
The Log Minion Horde Furnace Baby Dragon Freeze
Furnace
Battle Ram Baby Dragon Dark Prince
Wizard
Dark Prince
Baby Dragon
Battle Ram Furnace Dark Prince
Dark Prince
Minion Horde Furnace Wizard Baby Dragon
Freeze
Minion Horde Battle Ram
The Log
Battle Ram

Defense Synergies 0 10

Minion Horde
Freeze The Log
Battle Ram
Furnace
Baby Dragon Dark Prince
Wizard
Dark Prince Freeze The Log
Baby Dragon
Furnace Dark Prince The Log
Dark Prince
Furnace Wizard Baby Dragon The Log
Freeze
Minion Horde Wizard
The Log
Minion Horde Wizard Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Baby Dragon The Log
Minion Horde Furnace Dark Prince The Log
Minion Horde Furnace Dark Prince Freeze
Minion Horde Furnace Dark Prince
Dark Prince The Log
Freeze The Log Furnace Baby Dragon Dark Prince
Minion Horde Furnace Wizard Baby Dragon Freeze
Baby Dragon The Log
Minion Horde Furnace
Minion Horde Dark Prince
Minion Horde Furnace Wizard Baby Dragon Dark Prince Freeze The Log
Minion Horde Furnace Wizard Baby Dragon
Minion Horde Furnace Wizard Dark Prince Freeze The Log
Wizard Minion Horde Furnace Baby Dragon Dark Prince Freeze The Log
Minion Horde Furnace
Minion Horde Furnace Freeze The Log
Minion Horde Wizard Furnace Dark Prince
Minion Horde Furnace Wizard Baby Dragon Dark Prince The Log
Furnace Wizard Baby Dragon Freeze The Log Dark Prince
Wizard Dark Prince Minion Horde Furnace Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince
Wizard Baby Dragon The Log
Minion Horde Furnace Dark Prince The Log
Dark Prince Minion Horde The Log
Minion Horde Dark Prince
Furnace Wizard Minion Horde Baby Dragon Freeze
Dark Prince Minion Horde Furnace
Minion Horde Dark Prince
Minion Horde Freeze Baby Dragon Dark Prince The Log
Minion Horde
Minion Horde Dark Prince
Dark Prince The Log
Dark Prince Minion Horde Wizard
Wizard Minion Horde Furnace Baby Dragon
Minion Horde Furnace Baby Dragon Dark Prince Freeze The Log
Minion Horde Wizard Baby Dragon Dark Prince Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon Freeze The Log
Baby Dragon The Log
Minion Horde Baby Dragon The Log
Dark Prince Freeze The Log
Wizard Minion Horde Furnace Baby Dragon Dark Prince The Log
Wizard Minion Horde Furnace Baby Dragon Freeze
Minion Horde Furnace Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Freeze
The Log Wizard
Minion Horde
Minion Horde Wizard Dark Prince The Log
Wizard Baby Dragon
Baby Dragon The Log
Minion Horde Baby Dragon Freeze
Furnace Baby Dragon The Log
Minion Horde Furnace Wizard Baby Dragon The Log
Minion Horde Furnace Wizard Baby Dragon The Log
Freeze
Minion Horde
Wizard Baby Dragon Dark Prince The Log
Wizard Baby Dragon The Log
Minion Horde Baby Dragon The Log
Wizard
The Log
Minion Horde Baby Dragon The Log
Freeze The Log Furnace Wizard Baby Dragon Dark Prince
Minion Horde
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Minion Horde Furnace Wizard Baby Dragon
Minion Horde Wizard Freeze
Minion Horde
Minion Horde Wizard The Log
Minion Horde Freeze
Minion Horde
Wizard The Log
Minion Horde Dark Prince Freeze
Wizard Baby Dragon
Freeze
The Log
Minion Horde Wizard Baby Dragon Dark Prince
The Log Wizard Baby Dragon
Minion Horde Dark Prince
Minion Horde Baby Dragon Freeze The Log
Baby Dragon Dark Prince Freeze The Log

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