My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Witch Miner
Zap
Inferno Tower Witch
Barbarian Barrel
Inferno Tower Wizard Witch Ice Wizard
The Log
Witch
Earthquake
Inferno Tower Witch
Arrows
Witch
Royal Delivery
Wizard Baby Dragon Witch Miner Ice Wizard
Fireball
Inferno Tower Wizard Baby Dragon Witch Ice Wizard
Poison
Inferno Tower Wizard Witch Ice Wizard
Lightning
Inferno Tower Wizard Baby Dragon Witch Ice Wizard
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Miner Ice Wizard Baby Dragon Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Miner Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Miner
Mirror
The Log Miner
Baby Dragon
Witch Miner Ice Wizard
Witch
Baby Dragon Miner
The Log
Mirror Miner
Miner
Mirror Wizard Baby Dragon Witch The Log
Ice Wizard
Baby Dragon

Defense Synergies 2 13

Inferno Tower
The Log Mirror Baby Dragon Ice Wizard
Wizard
The Log Ice Wizard
Mirror
Inferno Tower The Log Ice Wizard
Baby Dragon
Ice Wizard Inferno Tower Witch The Log
Witch
Baby Dragon The Log Ice Wizard
The Log
Inferno Tower Wizard Mirror Baby Dragon Witch Miner Ice Wizard
Miner
The Log
Ice Wizard
Baby Dragon Inferno Tower Wizard Mirror Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon The Log
Inferno Tower Witch The Log Ice Wizard
Inferno Tower Witch Ice Wizard
Inferno Tower Witch Ice Wizard
The Log
The Log Baby Dragon Ice Wizard
Inferno Tower Wizard Baby Dragon Witch Ice Wizard
Inferno Tower Baby Dragon The Log
Inferno Tower Witch Ice Wizard
Inferno Tower Miner Ice Wizard
Witch Ice Wizard Wizard Baby Dragon The Log
Inferno Tower Wizard Baby Dragon Witch Ice Wizard
Inferno Tower Wizard Witch The Log Ice Wizard
Wizard Baby Dragon Witch The Log
Inferno Tower
Inferno Tower The Log
Wizard Inferno Tower Witch
Wizard Baby Dragon Witch The Log Ice Wizard
Wizard Baby Dragon Witch The Log Ice Wizard
Inferno Tower
Wizard Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch
Wizard Baby Dragon The Log Miner
Inferno Tower Witch The Log
Inferno Tower The Log
Inferno Tower Witch
Wizard Baby Dragon Witch Ice Wizard
Inferno Tower Witch Ice Wizard
Inferno Tower
Inferno Tower Baby Dragon Witch The Log
Inferno Tower Witch
Inferno Tower Witch
The Log
Inferno Tower Wizard Witch
Wizard Baby Dragon Witch
Inferno Tower Witch Baby Dragon The Log
Inferno Tower Wizard Baby Dragon Witch The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log Miner Ice Wizard
Baby Dragon The Log Miner
The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch The Log
The Log Wizard Baby Dragon Ice Wizard
The Log Miner Wizard
Miner Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log Miner
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon Witch The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon Witch The Log Miner
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Witch Ice Wizard
Witch
The Log Miner Wizard Baby Dragon Witch Ice Wizard
Wizard Baby Dragon Witch The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon Witch Ice Wizard
Wizard Witch
Wizard The Log Miner
Wizard The Log
Witch
Wizard Baby Dragon Witch Ice Wizard
The Log
Miner Wizard Baby Dragon
The Log Wizard Baby Dragon
Baby Dragon Witch The Log
Witch
Baby Dragon Witch The Log Miner

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