My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Baby Dragon Ice Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Night Witch
Giant Snowball
Skeletons Baby Dragon Night Witch
Zap
Skeletons Night Witch
Barbarian Barrel
Skeletons Elixir Golem Ice Wizard Night Witch
The Log
Skeletons Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Elixir Golem Baby Dragon Ice Wizard Night Witch
Fireball
Elixir Golem Baby Dragon Ice Wizard Night Witch
Poison
Elixir Golem Ice Wizard Night Witch
Lightning
Baby Dragon Ice Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Baby Dragon Ice Wizard Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Elixir Golem Tornado Ice Wizard Baby Dragon Night Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Elixir Golem Tornado

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Lightning Night Witch Tornado Baby Dragon The Log Ice Wizard
Tornado
Baby Dragon Elixir Golem The Log Ice Wizard Night Witch
Baby Dragon
Tornado Elixir Golem Lightning Ice Wizard
Lightning
Elixir Golem Baby Dragon
The Log
Elixir Golem Tornado
Ice Wizard
Elixir Golem Tornado Baby Dragon
Night Witch
Elixir Golem Tornado

Defense Synergies 2 12

Skeletons
Tornado Baby Dragon The Log Ice Wizard Night Witch
Elixir Golem
Tornado
Ice Wizard Skeletons Baby Dragon The Log
Baby Dragon
Ice Wizard Skeletons Tornado The Log
Lightning
The Log
The Log
Skeletons Tornado Baby Dragon Lightning Ice Wizard Night Witch
Ice Wizard
Tornado Baby Dragon Skeletons The Log Night Witch
Night Witch
Skeletons The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon The Log
Skeletons The Log Ice Wizard Night Witch
Tornado Skeletons Lightning Ice Wizard Night Witch
Night Witch Skeletons Ice Wizard
Lightning Tornado The Log
Tornado The Log Skeletons Baby Dragon Ice Wizard Night Witch
Tornado Lightning Baby Dragon Ice Wizard Night Witch
Lightning Baby Dragon The Log
Skeletons Tornado Ice Wizard Night Witch
Tornado Skeletons Ice Wizard Night Witch
Ice Wizard Skeletons Tornado Baby Dragon The Log Night Witch
Tornado Baby Dragon Ice Wizard Night Witch
Night Witch Skeletons Lightning The Log Ice Wizard
Tornado Baby Dragon The Log Night Witch
Tornado Lightning The Log
Skeletons Tornado Night Witch
Tornado Baby Dragon The Log Ice Wizard Night Witch
Tornado Baby Dragon The Log Ice Wizard
Tornado
Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Baby Dragon Lightning The Log
Skeletons Lightning The Log
Lightning Tornado The Log Night Witch
Skeletons Night Witch
Skeletons Tornado Baby Dragon Ice Wizard
Skeletons Lightning Ice Wizard Night Witch
Lightning Skeletons Tornado Baby Dragon The Log
Skeletons
Lightning Tornado The Log
Lightning Skeletons Night Witch
Baby Dragon
Skeletons Tornado Baby Dragon Lightning The Log Night Witch
Baby Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Tornado Baby Dragon The Log Ice Wizard
Lightning Baby Dragon The Log
Lightning The Log
Baby Dragon The Log
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Lightning Ice Wizard
The Log Tornado Lightning
Lightning Tornado Night Witch
Lightning Tornado The Log
Lightning Tornado Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Baby Dragon The Log
Lightning Tornado
Lightning Night Witch
Lightning Baby Dragon The Log
Lightning Tornado Baby Dragon The Log
Lightning Baby Dragon The Log Night Witch
Lightning Tornado
Tornado Lightning The Log
Lightning Baby Dragon The Log
Tornado The Log Baby Dragon Ice Wizard
The Log Tornado Baby Dragon Lightning Ice Wizard
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon The Log
Lightning Tornado Baby Dragon Ice Wizard Night Witch
Lightning
Lightning Night Witch
Lightning The Log Night Witch
Lightning
Lightning The Log
Lightning Night Witch
Lightning Tornado Baby Dragon Ice Wizard
The Log
Lightning Baby Dragon
The Log Baby Dragon Lightning
Lightning Tornado
Tornado Baby Dragon Lightning The Log
Tornado Lightning
Lightning Tornado Baby Dragon The Log

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