My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner
Giant Snowball
Skeleton Army Baby Dragon Miner
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Wizard Skeleton Army Baby Dragon Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Wizard Baby Dragon Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Miner Baby Dragon Electro Wizard Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Skeleton Army Miner Baby Dragon

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
P.E.K.K.A Miner
Skeleton Army
Baby Dragon
Lightning P.E.K.K.A Miner Electro Wizard
Lightning
Baby Dragon
P.E.K.K.A
Electro Wizard Wizard Baby Dragon The Log
The Log
P.E.K.K.A Miner
Miner
Wizard Baby Dragon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Miner

Defense Synergies 1 12

Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army
Wizard The Log Electro Wizard
Baby Dragon
P.E.K.K.A The Log
Lightning
The Log
P.E.K.K.A
The Log Wizard Baby Dragon Electro Wizard
The Log
P.E.K.K.A Wizard Skeleton Army Baby Dragon Lightning Miner Electro Wizard
Miner
The Log
Electro Wizard
Wizard Skeleton Army P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard Baby Dragon The Log Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Lightning Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Lightning Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Baby Dragon Electro Wizard
Lightning Electro Wizard Wizard Baby Dragon
Lightning Baby Dragon P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Skeleton Army Miner Electro Wizard
Skeleton Army Electro Wizard Wizard Baby Dragon The Log
Wizard Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Wizard Lightning The Log Electro Wizard
Wizard Skeleton Army Baby Dragon P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Lightning P.E.K.K.A The Log Electro Wizard
Wizard Skeleton Army P.E.K.K.A Electro Wizard
Wizard Skeleton Army Baby Dragon The Log Electro Wizard
Wizard Baby Dragon The Log Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Skeleton Army Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Wizard Baby Dragon Lightning The Log Miner
Skeleton Army P.E.K.K.A Lightning The Log Electro Wizard
Skeleton Army Lightning P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army
Wizard Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Skeleton Army
Lightning P.E.K.K.A Electro Wizard Skeleton Army Baby Dragon The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A
Skeleton Army Lightning P.E.K.K.A The Log Electro Wizard
Skeleton Army Lightning P.E.K.K.A Wizard
Wizard Skeleton Army Baby Dragon
Skeleton Army Electro Wizard Baby Dragon Lightning P.E.K.K.A The Log
Wizard Baby Dragon P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon The Log
Baby Dragon The Log Miner Electro Wizard
Lightning Baby Dragon The Log Miner
Lightning The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon Lightning
The Log Miner Wizard Lightning
Lightning Electro Wizard
Lightning Miner Wizard The Log Electro Wizard
Lightning Wizard Baby Dragon
Lightning Baby Dragon The Log Miner
Lightning Baby Dragon
Lightning Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning Wizard Baby Dragon The Log
Lightning
Lightning
Lightning Wizard Baby Dragon The Log Electro Wizard
Lightning Wizard Baby Dragon The Log Miner
Lightning Baby Dragon The Log
Lightning Wizard
Lightning The Log
Lightning Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard Baby Dragon Lightning Electro Wizard
Lightning Wizard Baby Dragon The Log Miner
Lightning Miner Baby Dragon The Log
Lightning Wizard Baby Dragon Electro Wizard
Lightning Electro Wizard Wizard
Lightning
Lightning Wizard The Log Miner
Lightning Electro Wizard
P.E.K.K.A
Wizard Lightning The Log
Lightning Electro Wizard Skeleton Army
Lightning Wizard Baby Dragon Electro Wizard
The Log
Lightning Miner Wizard Baby Dragon Electro Wizard
The Log Wizard Baby Dragon Lightning
Lightning
P.E.K.K.A
Baby Dragon Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Baby Dragon The Log Miner Electro Wizard

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