My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Knight Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Knight Wizard Baby Dragon Lumberjack
Fireball
Wizard Baby Dragon Lumberjack
Poison
Wizard
Lightning
Knight Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Knight Baby Dragon Lumberjack Wizard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Arrows Knight

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Knight Baby Dragon Lumberjack
Arrows
Zap Mirror Knight Lightning Lumberjack
Knight
Baby Dragon Zap Arrows Wizard Lumberjack
Wizard
Knight Lumberjack
Mirror
Zap Arrows Lightning Lumberjack
Baby Dragon
Knight Zap Lightning Lumberjack
Lightning
Arrows Mirror Baby Dragon
Lumberjack
Zap Arrows Knight Wizard Mirror Baby Dragon

Defense Synergies 2 13

Zap
Mirror Arrows Knight Baby Dragon Lumberjack
Arrows
Mirror Zap Knight Lightning Lumberjack
Knight
Zap Arrows Wizard Baby Dragon Lumberjack
Wizard
Knight Lumberjack
Mirror
Zap Arrows Lumberjack
Baby Dragon
Zap Knight Lumberjack
Lightning
Arrows
Lumberjack
Zap Arrows Knight Wizard Mirror Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Knight Wizard Baby Dragon
Lumberjack Zap Knight
Lumberjack Knight Lightning
Lumberjack Knight
Lightning Arrows Lumberjack
Arrows Zap Baby Dragon Lumberjack
Lightning Zap Arrows Wizard Baby Dragon
Lightning Zap Arrows Baby Dragon
Lumberjack
Knight Lumberjack
Zap Arrows Knight Wizard Baby Dragon Lumberjack
Arrows Zap Wizard Baby Dragon
Lumberjack Zap Knight Wizard Lightning
Wizard Zap Arrows Baby Dragon Lumberjack
Knight Lumberjack
Zap Lightning Lumberjack
Wizard Arrows Knight Lumberjack
Arrows Zap Knight Wizard Baby Dragon Lumberjack
Zap Arrows Wizard Baby Dragon Knight Lumberjack
Lumberjack
Wizard Arrows Knight Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Zap
Zap Arrows Knight Wizard Baby Dragon Lightning Lumberjack
Lumberjack Zap Knight Lightning
Lightning Lumberjack Zap Knight
Knight Lumberjack
Arrows Wizard Zap Baby Dragon
Knight Lightning Lumberjack
Knight Lumberjack
Zap Lightning Knight Baby Dragon
Knight Lumberjack
Lightning Zap Arrows
Lightning Knight Wizard Lumberjack
Wizard Baby Dragon
Zap Knight Baby Dragon Lightning Lumberjack
Arrows Zap Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Baby Dragon
Arrows Zap Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Knight
Wizard Zap Arrows Baby Dragon
Arrows Wizard Zap Baby Dragon
Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon Lightning
Arrows Zap Wizard Lightning
Lightning Lumberjack
Lightning Zap Arrows Knight Wizard
Lightning Zap Arrows Wizard Baby Dragon
Lightning Knight Baby Dragon
Lightning Arrows Baby Dragon
Lightning Zap Arrows Baby Dragon
Lightning Zap Arrows Wizard Baby Dragon
Lightning Arrows Wizard Baby Dragon
Lightning Arrows
Lightning
Lightning Zap Arrows Wizard Baby Dragon
Lightning Zap Arrows Wizard Baby Dragon
Lightning Baby Dragon
Lightning Arrows Wizard
Lightning
Lightning Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon
Arrows Zap Wizard Baby Dragon Lightning
Lightning Zap Arrows Wizard Baby Dragon
Lightning Zap Arrows Baby Dragon
Lightning Zap Arrows Wizard Baby Dragon
Zap Lightning Wizard
Lightning
Lightning Zap Arrows Wizard
Zap Lightning Arrows
Arrows Wizard Lightning
Zap Lightning
Lightning Zap Arrows Wizard Baby Dragon
Arrows
Lightning Knight Wizard Baby Dragon Lumberjack
Arrows Zap Wizard Baby Dragon Lightning
Lightning Zap Arrows
Zap Baby Dragon Lightning
Zap Lightning
Lightning Zap Baby Dragon

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