My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Miner Lava Hound
Giant Snowball
Fire Spirit Bomber Minion Horde Baby Dragon Miner Lava Hound
Zap
Fire Spirit Bomber Minion Horde Lava Hound
Barbarian Barrel
Fire Spirit Bomber
The Log
Fire Spirit Bomber
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minion Horde Lava Hound
Royal Delivery
Fire Spirit Bomber Minion Horde Baby Dragon Miner Lava Hound
Fireball
Bomber Minion Horde Baby Dragon Lava Hound
Poison
Bomber Minion Horde Lava Hound
Lightning
Baby Dragon
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Tornado Baby Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Tornado Miner Baby Dragon Minion Horde Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Tornado

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Baby Dragon
Bomber
Baby Dragon Miner
Minion Horde
Miner Lava Hound
Tornado
Baby Dragon The Log
Baby Dragon
Tornado Lava Hound Fire Spirit Bomber Miner
The Log
Tornado Miner
Miner
Fire Spirit Minion Horde Lava Hound Bomber Baby Dragon The Log
Lava Hound
Minion Horde Baby Dragon Miner

Defense Synergies 0 11

Fire Spirit
Tornado The Log
Bomber
Tornado The Log Miner
Minion Horde
Tornado The Log
Tornado
Fire Spirit Bomber Minion Horde Baby Dragon The Log
Baby Dragon
Tornado The Log
The Log
Fire Spirit Bomber Minion Horde Tornado Baby Dragon Miner
Miner
Bomber The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Baby Dragon The Log
Minion Horde Bomber The Log
Minion Horde Tornado Fire Spirit Bomber
Minion Horde Bomber
Bomber Tornado The Log
Tornado The Log Fire Spirit Bomber Baby Dragon
Minion Horde Tornado Fire Spirit Baby Dragon
Baby Dragon The Log
Minion Horde Tornado
Tornado Fire Spirit Bomber Minion Horde Miner
Minion Horde Bomber Tornado Baby Dragon The Log
Minion Horde Tornado Baby Dragon
Minion Horde Fire Spirit Bomber The Log
Fire Spirit Bomber Minion Horde Tornado Baby Dragon The Log
Minion Horde
Minion Horde Tornado The Log
Minion Horde Bomber Tornado
Fire Spirit Bomber Minion Horde Tornado Baby Dragon The Log
Tornado Baby Dragon The Log Fire Spirit Bomber
Tornado
Bomber Fire Spirit Minion Horde Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bomber Baby Dragon The Log Miner
Minion Horde The Log
Minion Horde Tornado The Log
Minion Horde
Fire Spirit Minion Horde Tornado Baby Dragon
Minion Horde
Minion Horde
Minion Horde Tornado Baby Dragon The Log
Minion Horde
Minion Horde
Tornado The Log
Minion Horde
Bomber Minion Horde Baby Dragon
Bomber Minion Horde Tornado Baby Dragon The Log
Bomber Minion Horde Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon The Log
Tornado Baby Dragon The Log Miner
Minion Horde Baby Dragon The Log Miner
The Log
Bomber Fire Spirit Minion Horde Baby Dragon The Log
Fire Spirit Minion Horde Tornado Baby Dragon
Fire Spirit Bomber Minion Horde Tornado Baby Dragon The Log
The Log Fire Spirit Tornado Baby Dragon
The Log Miner Tornado
Fire Spirit Minion Horde Tornado
Miner Minion Horde Tornado The Log
Fire Spirit Tornado Baby Dragon
Fire Spirit Baby Dragon The Log Miner
Minion Horde Baby Dragon
Baby Dragon The Log
Bomber Minion Horde Baby Dragon The Log
Minion Horde Baby Dragon The Log
Tornado
Bomber Minion Horde
Fire Spirit Bomber Baby Dragon The Log
Fire Spirit Bomber Tornado Baby Dragon The Log Miner
Minion Horde Baby Dragon The Log
Tornado
Tornado The Log
Minion Horde Baby Dragon The Log
Tornado The Log Fire Spirit Bomber Baby Dragon
Minion Horde
The Log Miner Tornado Baby Dragon
Tornado Baby Dragon The Log Miner
Miner Tornado Baby Dragon The Log
Fire Spirit Minion Horde Tornado Baby Dragon
Minion Horde
Minion Horde
Bomber Minion Horde The Log Miner
Minion Horde
Minion Horde
The Log
Minion Horde Fire Spirit
Fire Spirit Tornado Baby Dragon
The Log
Miner Minion Horde Baby Dragon
The Log Bomber Baby Dragon
Tornado
Minion Horde
Minion Horde Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log Miner

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