My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Baby Dragon Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Baby Dragon Inferno Dragon Lumberjack
Zap
Bats Inferno Dragon
Barbarian Barrel
Tesla Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Tesla Hog Rider
Arrows
Bats
Royal Delivery
Bats Hog Rider Wizard Baby Dragon Inferno Dragon Lumberjack
Fireball
Tesla Hog Rider Wizard Baby Dragon Inferno Dragon Lumberjack
Poison
Bats Wizard
Lightning
Tesla Wizard Baby Dragon Inferno Dragon Lumberjack
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Tesla Hog Rider Baby Dragon Inferno Dragon Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats The Log Tesla Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Baby Dragon Inferno Dragon Lumberjack
Tesla
Hog Rider
Bats The Log Wizard Baby Dragon Lumberjack
Wizard
Hog Rider Lumberjack
Baby Dragon
Bats Hog Rider Inferno Dragon Lumberjack
The Log
Hog Rider Lumberjack
Inferno Dragon
Bats Baby Dragon
Lumberjack
Bats Hog Rider Wizard Baby Dragon The Log

Defense Synergies 1 15

Bats
Tesla Baby Dragon The Log Inferno Dragon Lumberjack
Tesla
The Log Bats Wizard Baby Dragon Inferno Dragon
Hog Rider
Wizard
Tesla The Log Lumberjack
Baby Dragon
Bats Tesla The Log Inferno Dragon Lumberjack
The Log
Tesla Bats Wizard Baby Dragon Inferno Dragon Lumberjack
Inferno Dragon
Bats Tesla Baby Dragon The Log
Lumberjack
Bats Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard Baby Dragon The Log
Inferno Dragon Lumberjack Bats Tesla The Log
Tesla Lumberjack Bats Inferno Dragon
Tesla Inferno Dragon Lumberjack Bats
The Log Lumberjack
The Log Bats Tesla Baby Dragon Lumberjack
Bats Tesla Inferno Dragon Wizard Baby Dragon
Tesla Baby Dragon The Log
Tesla Inferno Dragon Lumberjack
Tesla Lumberjack
Bats Tesla Wizard Baby Dragon The Log Lumberjack
Tesla Inferno Dragon Bats Wizard Baby Dragon
Tesla Lumberjack Bats Wizard The Log
Wizard Bats Tesla Baby Dragon The Log Lumberjack
Inferno Dragon Tesla Lumberjack
Tesla The Log Inferno Dragon Lumberjack
Tesla Wizard Bats Lumberjack
Tesla Bats Wizard Baby Dragon The Log Lumberjack
Wizard Baby Dragon The Log Bats Tesla Inferno Dragon Lumberjack
Tesla Inferno Dragon Lumberjack
Wizard Bats Tesla Baby Dragon The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla
Tesla Wizard Baby Dragon The Log Inferno Dragon Lumberjack
Lumberjack Bats The Log
Lumberjack Bats Tesla The Log
Tesla Inferno Dragon Lumberjack
Wizard Bats Tesla Baby Dragon
Bats Tesla Lumberjack
Tesla Inferno Dragon Lumberjack
Bats Baby Dragon The Log Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla Lumberjack
The Log
Tesla Wizard Lumberjack
Wizard Tesla Baby Dragon
Tesla Bats Baby Dragon The Log Inferno Dragon Lumberjack
Bats Tesla Wizard Baby Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log
Wizard Bats Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Bats Lumberjack
Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Bats
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
Inferno Dragon
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log
Baby Dragon The Log
Bats Wizard Baby Dragon
Bats Wizard
Wizard The Log
Wizard The Log
Bats
Wizard Baby Dragon
The Log
Wizard Baby Dragon Lumberjack
The Log Wizard Baby Dragon
Bats Baby Dragon The Log
Bats
Baby Dragon The Log

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