My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Knight Elite Barbarians Witch
The Log
Elite Barbarians Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Hog Rider Baby Dragon Witch
Fireball
Elite Barbarians Hog Rider Baby Dragon Witch
Poison
Witch
Lightning
Knight Elite Barbarians Baby Dragon Witch
Rocket
Elite Barbarians Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Knight Hog Rider Baby Dragon Witch Elite Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Knight Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Knight Baby Dragon Witch The Log
Knight
Hog Rider Baby Dragon Zap Elite Barbarians Witch The Log
Elite Barbarians
Zap Knight Hog Rider The Log
Hog Rider
Zap Knight The Log Elite Barbarians Rocket Baby Dragon Witch
Rocket
Hog Rider
Baby Dragon
Knight Zap Hog Rider Witch
Witch
Zap Knight Hog Rider Baby Dragon
The Log
Hog Rider Zap Knight Elite Barbarians

Defense Synergies 0 13

Zap
Knight Elite Barbarians Baby Dragon Witch The Log
Knight
Zap Baby Dragon Witch The Log
Elite Barbarians
Zap The Log
Hog Rider
Rocket
The Log
Baby Dragon
Zap Knight Witch The Log
Witch
Zap Knight Baby Dragon The Log
The Log
Zap Knight Elite Barbarians Rocket Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Baby Dragon The Log
Elite Barbarians Zap Knight Witch The Log
Rocket Witch Knight Elite Barbarians
Elite Barbarians Witch Knight
Elite Barbarians Rocket The Log
The Log Zap Baby Dragon
Rocket Zap Baby Dragon Witch
Rocket Zap Baby Dragon The Log
Witch Elite Barbarians
Knight Elite Barbarians
Witch Zap Knight Baby Dragon The Log
Zap Baby Dragon Witch
Zap Knight Elite Barbarians Rocket Witch The Log
Rocket Zap Baby Dragon Witch The Log
Elite Barbarians Knight
Rocket Zap Elite Barbarians The Log
Knight Elite Barbarians Witch
Zap Knight Elite Barbarians Baby Dragon Witch The Log
Zap Baby Dragon Witch The Log Knight
Elite Barbarians
Knight Elite Barbarians Baby Dragon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Elite Barbarians Witch
Zap Knight Elite Barbarians Rocket Baby Dragon The Log
Zap Knight Elite Barbarians Rocket Witch The Log
Rocket Zap Knight Elite Barbarians The Log
Knight Elite Barbarians Witch
Rocket Zap Baby Dragon Witch
Rocket Knight Elite Barbarians Witch
Knight Elite Barbarians
Zap Rocket Knight Elite Barbarians Baby Dragon Witch The Log
Witch
Knight Elite Barbarians Witch
Rocket Zap Elite Barbarians The Log
Elite Barbarians Rocket Knight Witch
Baby Dragon Witch
Elite Barbarians Witch Zap Knight Rocket Baby Dragon The Log
Zap Elite Barbarians Baby Dragon Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket Baby Dragon The Log
Zap Baby Dragon The Log
Rocket Baby Dragon The Log
Knight Rocket The Log
Rocket Zap Baby Dragon The Log
Zap Rocket Baby Dragon Witch
Baby Dragon Witch The Log
The Log Zap Baby Dragon
The Log Zap
Rocket Elite Barbarians
Rocket Zap Knight The Log
Zap Rocket Baby Dragon
Rocket Knight Elite Barbarians Baby Dragon The Log
Rocket Baby Dragon
Zap Elite Barbarians Baby Dragon The Log
Rocket Zap Baby Dragon Witch The Log
Rocket Baby Dragon The Log
Rocket
Rocket
Rocket Zap Baby Dragon The Log
Rocket Zap Baby Dragon Witch The Log
Rocket Baby Dragon The Log
Rocket
Rocket The Log
Rocket Zap Baby Dragon The Log
Zap The Log Baby Dragon Witch
Witch
The Log Zap Baby Dragon Witch
Zap Baby Dragon Witch The Log
Rocket Zap Baby Dragon The Log
Elite Barbarians Zap Baby Dragon Witch
Zap Rocket Witch
Elite Barbarians
Zap Rocket The Log
Zap Rocket
Rocket The Log
Zap Rocket Witch
Rocket Zap Baby Dragon Witch
The Log
Knight Rocket Baby Dragon
The Log Zap Baby Dragon
Rocket Zap
Elite Barbarians
Zap Elite Barbarians Rocket Baby Dragon Witch The Log
Zap Rocket Witch
Zap Rocket Baby Dragon Witch The Log

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