My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Witch Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Inferno Dragon
Giant Snowball
Guards Baby Dragon Witch Balloon Inferno Dragon
Zap
Guards Witch Balloon Inferno Dragon
Barbarian Barrel
Knight Valkyrie Guards Witch
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Guards Witch
Royal Delivery
Knight Valkyrie Guards Baby Dragon Witch Balloon Inferno Dragon
Fireball
Baby Dragon Witch Balloon Inferno Dragon
Poison
Guards Witch Balloon
Lightning
Knight Valkyrie Baby Dragon Witch Balloon Inferno Dragon
Rocket
Valkyrie Witch Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Rage Guards Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Guards Valkyrie Baby Dragon Inferno Dragon Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Guards Valkyrie

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Balloon Witch
Valkyrie
Balloon Baby Dragon Witch
Rage
Witch Balloon
Guards
Baby Dragon
Knight Valkyrie Witch Balloon Inferno Dragon
Witch
Rage Knight Valkyrie Baby Dragon
Balloon
Knight Valkyrie Rage Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 0 8

Knight
Baby Dragon Witch
Valkyrie
Baby Dragon Witch
Rage
Guards
Baby Dragon Witch
Baby Dragon
Knight Valkyrie Guards Witch Inferno Dragon
Witch
Knight Valkyrie Guards Baby Dragon
Balloon
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Baby Dragon
Inferno Dragon Knight Valkyrie Witch
Witch Knight Valkyrie Inferno Dragon
Witch Inferno Dragon Knight Valkyrie Guards
Valkyrie
Valkyrie Guards Baby Dragon
Inferno Dragon Baby Dragon Witch
Valkyrie Baby Dragon
Witch Inferno Dragon
Knight Guards Valkyrie
Valkyrie Guards Witch Knight Baby Dragon
Inferno Dragon Baby Dragon Witch
Knight Valkyrie Guards Witch
Valkyrie Guards Baby Dragon Witch
Inferno Dragon Knight
Inferno Dragon
Knight Valkyrie Witch
Knight Valkyrie Guards Baby Dragon Witch
Valkyrie Baby Dragon Witch Knight Guards Inferno Dragon
Inferno Dragon
Valkyrie Knight Guards Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Witch
Knight Valkyrie Baby Dragon Inferno Dragon
Guards Knight Valkyrie Witch
Valkyrie Guards Knight
Knight Valkyrie Guards Witch Inferno Dragon
Baby Dragon Witch
Guards Knight Valkyrie Witch
Knight Valkyrie Inferno Dragon
Knight Valkyrie Baby Dragon Witch Inferno Dragon
Witch Guards Inferno Dragon
Inferno Dragon Knight Valkyrie Guards Witch
Valkyrie Guards
Knight Valkyrie Guards Witch
Valkyrie Baby Dragon Witch
Guards Witch Knight Valkyrie Baby Dragon Inferno Dragon
Valkyrie Baby Dragon Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Guards Baby Dragon
Baby Dragon
Baby Dragon
Knight Valkyrie Guards
Valkyrie Baby Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Guards
Knight Valkyrie
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Witch
Witch Inferno Dragon
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch
Guards Witch
Guards Witch
Baby Dragon Witch
Knight Valkyrie Baby Dragon
Baby Dragon
Guards Baby Dragon Witch
Witch
Baby Dragon Witch

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