My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Flying Machine Battle Healer Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Goblins Flying Machine Baby Dragon Night Witch
Zap
Goblins Firecracker Flying Machine Night Witch
Barbarian Barrel
Electro Spirit Goblins Firecracker Night Witch
The Log
Electro Spirit Goblins Firecracker
Earthquake
Firecracker
Arrows
Electro Spirit Goblins Firecracker Flying Machine Night Witch
Royal Delivery
Electro Spirit Goblins Firecracker Flying Machine Battle Healer Baby Dragon Night Witch
Fireball
Firecracker Flying Machine Battle Healer Baby Dragon Night Witch
Poison
Firecracker Flying Machine Battle Healer Night Witch
Lightning
Battle Healer Baby Dragon Night Witch
Rocket
Battle Healer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Battle Healer Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Firecracker Flying Machine Battle Healer Baby Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Goblins Firecracker Flying Machine

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Goblins
Baby Dragon
Firecracker
Flying Machine Battle Healer Baby Dragon Golem
Flying Machine
Firecracker Battle Healer Baby Dragon Golem
Battle Healer
Baby Dragon Firecracker Flying Machine Golem Night Witch
Baby Dragon
Battle Healer Golem Goblins Firecracker Flying Machine
Golem
Baby Dragon Night Witch Electro Spirit Firecracker Flying Machine Battle Healer
Night Witch
Golem Battle Healer

Defense Synergies 1 12

Electro Spirit
Baby Dragon
Goblins
Firecracker Flying Machine Battle Healer Night Witch
Firecracker
Goblins Flying Machine Battle Healer Baby Dragon Night Witch
Flying Machine
Goblins Firecracker Battle Healer Baby Dragon
Battle Healer
Baby Dragon Goblins Firecracker Flying Machine Night Witch
Baby Dragon
Battle Healer Electro Spirit Firecracker Flying Machine
Golem
Night Witch
Goblins Firecracker Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Baby Dragon
Goblins Firecracker Flying Machine Battle Healer Night Witch
Goblins Night Witch
Night Witch Goblins Firecracker
Firecracker Battle Healer
Electro Spirit Goblins Firecracker Flying Machine Baby Dragon Night Witch
Electro Spirit Firecracker Flying Machine Baby Dragon Night Witch
Electro Spirit Flying Machine Battle Healer Baby Dragon
Goblins Night Witch
Goblins Firecracker Battle Healer Night Witch
Goblins Electro Spirit Firecracker Flying Machine Baby Dragon Night Witch
Firecracker Flying Machine Baby Dragon Night Witch
Night Witch Flying Machine Battle Healer
Electro Spirit Goblins Firecracker Baby Dragon Night Witch
Goblins Firecracker Night Witch
Electro Spirit Goblins Firecracker Flying Machine Battle Healer Baby Dragon Night Witch
Baby Dragon Electro Spirit Firecracker Flying Machine Battle Healer
Electro Spirit Goblins Firecracker Flying Machine Battle Healer Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Battle Healer
Firecracker Flying Machine Battle Healer Baby Dragon
Goblins Battle Healer
Battle Healer Night Witch
Battle Healer Night Witch
Firecracker Electro Spirit Flying Machine Baby Dragon
Goblins Flying Machine Battle Healer Night Witch
Battle Healer
Electro Spirit Goblins Firecracker Flying Machine Baby Dragon
Flying Machine
Night Witch
Firecracker Flying Machine Baby Dragon
Electro Spirit Goblins Firecracker Flying Machine Battle Healer Baby Dragon Night Witch
Electro Spirit Firecracker Flying Machine Battle Healer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Flying Machine Baby Dragon
Firecracker Flying Machine
Firecracker Baby Dragon
Firecracker Electro Spirit Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Goblins Night Witch
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon
Flying Machine Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Night Witch
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Baby Dragon Night Witch
Flying Machine Baby Dragon
Firecracker Electro Spirit Baby Dragon
Firecracker Flying Machine Baby Dragon
Flying Machine Baby Dragon
Firecracker Baby Dragon
Firecracker Flying Machine Baby Dragon Night Witch
Electro Spirit Firecracker Flying Machine
Night Witch
Night Witch
Electro Spirit Firecracker
Firecracker
Electro Spirit Flying Machine Night Witch
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Electro Spirit Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon

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