My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Goblin Hut Barbarian Hut Baby Dragon Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Battle Ram Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon Fisherman
Giant Snowball
Battle Ram Goblin Hut Baby Dragon Balloon Fisherman
Zap
Mortar Battle Ram Goblin Hut Balloon Fisherman
Barbarian Barrel
Mortar Battle Ram Goblin Hut Barbarian Hut
The Log
Battle Ram Goblin Hut Barbarian Hut Fisherman
Earthquake
Mortar Goblin Hut Barbarian Hut
Arrows
Goblin Hut
Royal Delivery
Battle Ram Goblin Hut Baby Dragon Balloon Fisherman
Fireball
Mortar Battle Ram Goblin Hut Barbarian Hut Baby Dragon Balloon Fisherman
Poison
Mortar Goblin Hut Barbarian Hut Balloon Fisherman
Lightning
Mortar Battle Ram Goblin Hut Barbarian Hut Baby Dragon Balloon Fisherman
Rocket
Mortar Goblin Hut Barbarian Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fisherman Mortar Battle Ram Baby Dragon Goblin Hut Balloon Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Fisherman Mortar Battle Ram

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Goblin Hut Barbarian Hut Baby Dragon
Battle Ram
Goblin Hut Barbarian Hut Mirror Baby Dragon
Goblin Hut
Mortar Battle Ram Barbarian Hut Mirror Baby Dragon Balloon Fisherman
Barbarian Hut
Mortar Battle Ram Goblin Hut Mirror Baby Dragon
Mirror
Battle Ram Goblin Hut Barbarian Hut Balloon
Baby Dragon
Mortar Battle Ram Goblin Hut Barbarian Hut Balloon Fisherman
Balloon
Goblin Hut Mirror Baby Dragon Fisherman
Fisherman
Goblin Hut Baby Dragon Balloon

Defense Synergies 0 7

Mortar
Goblin Hut Mirror Baby Dragon
Battle Ram
Goblin Hut
Mortar Barbarian Hut Mirror Baby Dragon
Barbarian Hut
Goblin Hut Baby Dragon
Mirror
Mortar Goblin Hut
Baby Dragon
Mortar Goblin Hut Barbarian Hut
Balloon
Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mortar Goblin Hut Baby Dragon
Barbarian Hut Mortar Goblin Hut Fisherman
Mortar Goblin Hut Barbarian Hut Fisherman
Goblin Hut Barbarian Hut Mortar Fisherman
Baby Dragon
Mortar Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut Baby Dragon
Barbarian Hut Mortar Goblin Hut Fisherman
Fisherman
Goblin Hut Baby Dragon Fisherman
Goblin Hut Barbarian Hut Baby Dragon
Mortar Goblin Hut Barbarian Hut
Barbarian Hut Mortar Goblin Hut Baby Dragon
Barbarian Hut Mortar Goblin Hut
Barbarian Hut Mortar Goblin Hut Fisherman
Barbarian Hut Mortar Goblin Hut Fisherman
Mortar Goblin Hut Barbarian Hut Baby Dragon Fisherman
Mortar Baby Dragon Goblin Hut Barbarian Hut Fisherman
Barbarian Hut Mortar Goblin Hut Fisherman
Baby Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Hut Fisherman
Mortar Baby Dragon Fisherman
Goblin Hut Barbarian Hut Fisherman
Barbarian Hut Fisherman
Barbarian Hut Goblin Hut Fisherman
Goblin Hut Baby Dragon
Goblin Hut Barbarian Hut
Barbarian Hut Fisherman
Mortar Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut Barbarian Hut
Goblin Hut
Barbarian Hut
Barbarian Hut Baby Dragon
Goblin Hut Mortar Barbarian Hut Baby Dragon Fisherman
Goblin Hut Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Hut Baby Dragon
Mortar Baby Dragon Fisherman
Goblin Hut Barbarian Hut Baby Dragon
Barbarian Hut
Mortar Baby Dragon
Baby Dragon
Mortar Baby Dragon
Barbarian Hut Baby Dragon
Mortar Fisherman
Fisherman
Mortar Fisherman
Baby Dragon
Mortar Goblin Hut Barbarian Hut Baby Dragon Fisherman
Mortar Baby Dragon Fisherman
Mortar Goblin Hut Barbarian Hut Baby Dragon Fisherman
Mortar Goblin Hut Barbarian Hut Baby Dragon
Mortar Goblin Hut Barbarian Hut Baby Dragon
Mortar
Fisherman
Mortar Baby Dragon Fisherman
Mortar Baby Dragon
Baby Dragon
Fisherman
Mortar Barbarian Hut Baby Dragon
Mortar Baby Dragon
Fisherman
Mortar Baby Dragon Fisherman
Mortar Baby Dragon Fisherman
Mortar Baby Dragon Fisherman
Baby Dragon
Goblin Hut
Mortar
Goblin Hut Barbarian Hut
Baby Dragon
Baby Dragon
Mortar Baby Dragon
Baby Dragon
Mortar Baby Dragon

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