My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Baby Dragon Miner Inferno Dragon Lava Hound
Zap
Goblin Gang Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang Lava Hound
Royal Delivery
Goblin Gang Valkyrie Baby Dragon Miner Inferno Dragon Lava Hound
Fireball
Goblin Gang Baby Dragon Inferno Dragon Lava Hound
Poison
Goblin Gang Lava Hound
Lightning
Valkyrie Baby Dragon Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Miner Fireball Valkyrie Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Miner Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Lava Hound Miner
Goblin Gang
Miner Valkyrie Baby Dragon Lava Hound
Fireball
Arrows Lava Hound Baby Dragon Miner
Valkyrie
Goblin Gang Baby Dragon
Baby Dragon
Lava Hound Goblin Gang Fireball Valkyrie Miner Inferno Dragon
Miner
Goblin Gang Lava Hound Arrows Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Lava Hound Baby Dragon Miner
Lava Hound
Arrows Fireball Baby Dragon Miner Inferno Dragon Goblin Gang

Defense Synergies 0 9

Arrows
Fireball Valkyrie
Goblin Gang
Valkyrie Miner Inferno Dragon
Fireball
Arrows Valkyrie Miner
Valkyrie
Arrows Goblin Gang Fireball Baby Dragon
Baby Dragon
Valkyrie Inferno Dragon
Miner
Goblin Gang Fireball
Inferno Dragon
Goblin Gang Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Baby Dragon
Inferno Dragon Goblin Gang Valkyrie
Goblin Gang Valkyrie Inferno Dragon
Inferno Dragon Goblin Gang Valkyrie
Arrows Fireball Valkyrie
Arrows Goblin Gang Fireball Valkyrie Baby Dragon
Inferno Dragon Arrows Goblin Gang Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Inferno Dragon Goblin Gang
Goblin Gang Valkyrie Miner
Goblin Gang Valkyrie Arrows Fireball Baby Dragon
Arrows Inferno Dragon Goblin Gang Fireball Baby Dragon
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Arrows Goblin Gang Baby Dragon
Inferno Dragon Goblin Gang
Goblin Gang Fireball Inferno Dragon
Arrows Goblin Gang Fireball Valkyrie
Arrows Fireball Goblin Gang Valkyrie Baby Dragon
Arrows Valkyrie Baby Dragon Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Valkyrie Arrows Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball
Fireball Arrows Goblin Gang Valkyrie Baby Dragon Miner Inferno Dragon
Goblin Gang Valkyrie
Goblin Gang Valkyrie Fireball
Goblin Gang Valkyrie Inferno Dragon
Arrows Fireball Goblin Gang Baby Dragon
Goblin Gang Fireball Valkyrie
Valkyrie Inferno Dragon
Fireball Valkyrie Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Valkyrie
Arrows Fireball Valkyrie
Goblin Gang Fireball Valkyrie
Fireball Valkyrie Baby Dragon
Goblin Gang Fireball Valkyrie Baby Dragon Inferno Dragon
Arrows Valkyrie Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon Miner
Arrows Fireball Valkyrie
Fireball Arrows Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Miner
Goblin Gang Fireball
Miner Arrows Fireball Valkyrie
Fireball Arrows Baby Dragon
Fireball Baby Dragon Miner
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon Miner
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Valkyrie Baby Dragon
Inferno Dragon
Arrows Fireball Miner Baby Dragon
Fireball Arrows Baby Dragon Miner
Fireball Miner Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball
Arrows Fireball Miner
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Miner Goblin Gang Valkyrie Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Goblin Gang Fireball Baby Dragon
Fireball
Fireball Baby Dragon Miner

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