My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Baby Dragon Balloon
Zap
Goblin Gang Inferno Tower Balloon
Barbarian Barrel
Knight Goblin Gang Inferno Tower Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Knight Goblin Gang Wizard Baby Dragon Balloon
Fireball
Goblin Gang Inferno Tower Wizard Baby Dragon Balloon
Poison
Goblin Gang Inferno Tower Wizard Balloon
Lightning
Knight Inferno Tower Wizard Baby Dragon Balloon
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Goblin Gang Fireball Baby Dragon Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Goblin Gang Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Balloon Knight Baby Dragon
Knight
Goblin Gang Baby Dragon Balloon Zap Fireball Wizard
Goblin Gang
Knight Baby Dragon Balloon
Fireball
Zap Knight Baby Dragon
Inferno Tower
Wizard
Knight Balloon
Baby Dragon
Knight Zap Goblin Gang Fireball Balloon
Balloon
Zap Knight Goblin Gang Wizard Baby Dragon

Defense Synergies 4 9

Zap
Fireball Knight Goblin Gang Inferno Tower Baby Dragon
Knight
Goblin Gang Inferno Tower Zap Fireball Wizard Baby Dragon
Goblin Gang
Knight Inferno Tower Zap
Fireball
Zap Knight Inferno Tower
Inferno Tower
Knight Goblin Gang Zap Fireball Baby Dragon
Wizard
Knight
Baby Dragon
Zap Knight Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball Inferno Tower Wizard Baby Dragon
Inferno Tower Zap Knight Goblin Gang
Goblin Gang Inferno Tower Knight
Inferno Tower Knight Goblin Gang
Fireball
Goblin Gang Fireball Zap Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Wizard Baby Dragon
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower
Goblin Gang Zap Knight Fireball Wizard Baby Dragon
Inferno Tower Zap Goblin Gang Fireball Wizard Baby Dragon
Inferno Tower Zap Knight Goblin Gang Fireball Wizard
Fireball Wizard Zap Goblin Gang Baby Dragon
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang Fireball
Wizard Knight Goblin Gang Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Wizard Baby Dragon
Zap Wizard Baby Dragon Knight Fireball
Inferno Tower
Goblin Gang Wizard Knight Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Fireball Inferno Tower
Fireball Zap Knight Goblin Gang Wizard Baby Dragon
Goblin Gang Zap Knight Inferno Tower
Goblin Gang Zap Knight Fireball Inferno Tower
Inferno Tower Knight Goblin Gang
Fireball Wizard Zap Goblin Gang Baby Dragon
Goblin Gang Knight Fireball Inferno Tower
Inferno Tower Knight
Zap Knight Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang
Knight Inferno Tower
Zap Fireball
Knight Goblin Gang Fireball Inferno Tower Wizard
Wizard Fireball Baby Dragon
Goblin Gang Inferno Tower Zap Knight Fireball Baby Dragon
Zap Fireball Inferno Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Zap Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Baby Dragon
Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard
Goblin Gang Fireball
Zap Knight Fireball Wizard
Fireball Zap Wizard Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Wizard Baby Dragon
Fireball Zap Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
Fireball Wizard
Zap Goblin Gang Fireball
Fireball Zap Wizard Baby Dragon
Fireball
Fireball Knight Goblin Gang Wizard Baby Dragon
Zap Fireball Wizard Baby Dragon
Zap Fireball
Zap Goblin Gang Fireball Baby Dragon
Zap Fireball
Zap Fireball Baby Dragon

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