My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Baby Dragon Lumberjack
Zap
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Royal Delivery
Wizard Baby Dragon P.E.K.K.A Lumberjack
Fireball
Wizard Baby Dragon Lumberjack
Poison
Wizard
Lightning
Wizard Baby Dragon Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Fireball Baby Dragon Lumberjack Giant Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Tornado Fireball Baby Dragon

Attack Synergies 8 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Tornado P.E.K.K.A Baby Dragon Lumberjack
Fireball
Zap Tornado Giant Baby Dragon
Giant
Zap Fireball Wizard Tornado Baby Dragon Lumberjack
Wizard
Tornado Giant P.E.K.K.A Lumberjack
Tornado
Zap Fireball Wizard Baby Dragon P.E.K.K.A Giant
Baby Dragon
Tornado Zap Fireball Giant P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Tornado Wizard Baby Dragon Lumberjack
Lumberjack
Zap Giant Wizard Baby Dragon P.E.K.K.A

Defense Synergies 4 10

Zap
Fireball Tornado Baby Dragon P.E.K.K.A Lumberjack
Fireball
Zap Tornado Lumberjack
Giant
Wizard
Tornado P.E.K.K.A Lumberjack
Tornado
Fireball Wizard P.E.K.K.A Zap Baby Dragon
Baby Dragon
Zap Tornado P.E.K.K.A Lumberjack
P.E.K.K.A
Tornado Zap Wizard Baby Dragon
Lumberjack
Zap Fireball Wizard Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Baby Dragon
P.E.K.K.A Lumberjack Zap
Tornado P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Fireball Tornado P.E.K.K.A Lumberjack
Fireball Tornado Zap Baby Dragon Lumberjack
Tornado Zap Fireball Wizard Baby Dragon
Zap Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Tornado Lumberjack
Tornado Lumberjack
Zap Fireball Wizard Tornado Baby Dragon Lumberjack
Zap Fireball Wizard Tornado Baby Dragon
P.E.K.K.A Lumberjack Zap Fireball Wizard
Fireball Wizard Zap Tornado Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Tornado Zap Fireball P.E.K.K.A Lumberjack
Wizard Fireball Tornado P.E.K.K.A Lumberjack
Fireball Zap Wizard Tornado Baby Dragon Lumberjack
Zap Wizard Tornado Baby Dragon Fireball Lumberjack
P.E.K.K.A Tornado Lumberjack
Wizard Fireball Baby Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Fireball P.E.K.K.A
Fireball Zap Wizard Baby Dragon Lumberjack
P.E.K.K.A Lumberjack Zap
P.E.K.K.A Lumberjack Zap Fireball Tornado
P.E.K.K.A Lumberjack
Fireball Wizard Zap Tornado Baby Dragon
P.E.K.K.A Fireball Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Fireball Tornado Baby Dragon
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Wizard Lumberjack
Wizard Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon P.E.K.K.A Lumberjack
Zap Fireball Wizard Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Wizard Zap Baby Dragon
Fireball Wizard Zap Tornado Baby Dragon
Wizard Tornado Baby Dragon
Fireball Zap Wizard Tornado Baby Dragon
Fireball Zap Wizard Tornado
Fireball Tornado Lumberjack
Zap Fireball Wizard Tornado
Fireball Zap Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Tornado
Zap Fireball Wizard Baby Dragon
Zap Fireball Wizard Tornado Baby Dragon
Fireball Baby Dragon
Fireball Wizard Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Wizard Baby Dragon
Fireball Zap Wizard Tornado Baby Dragon
Fireball Zap Wizard Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Zap Fireball Wizard Tornado Baby Dragon
Zap Fireball Wizard
Fireball
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Fireball
Fireball Zap Wizard Tornado Baby Dragon
Fireball
Fireball Wizard Baby Dragon Lumberjack
Zap Fireball Wizard Baby Dragon
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon

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