My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Giant Elixir Collector Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner
Giant Snowball
Musketeer Baby Dragon Witch Miner
Zap
Witch
Barbarian Barrel
Musketeer Witch
The Log
Mini P.E.K.K.A Musketeer Witch
Earthquake
Elixir Collector Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Baby Dragon Witch Miner
Fireball
Musketeer Elixir Collector Baby Dragon Witch
Poison
Musketeer Elixir Collector Witch
Lightning
Mini P.E.K.K.A Musketeer Elixir Collector Baby Dragon Witch
Rocket
Musketeer Elixir Collector Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Baby Dragon Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Miner Mini P.E.K.K.A Musketeer Baby Dragon Giant Witch Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Miner Mini P.E.K.K.A Musketeer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Musketeer Rage Baby Dragon
Musketeer
Giant Mini P.E.K.K.A Baby Dragon Miner
Giant
Mini P.E.K.K.A Musketeer Rage Miner Baby Dragon Witch
Elixir Collector
Rage
Giant Witch Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Musketeer Giant Witch Miner
Witch
Rage Giant Baby Dragon Miner
Miner
Giant Musketeer Baby Dragon Witch

Defense Synergies 0 6

Mini P.E.K.K.A
Musketeer Baby Dragon Witch
Musketeer
Mini P.E.K.K.A Baby Dragon Miner
Giant
Elixir Collector
Rage
Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Witch
Mini P.E.K.K.A Baby Dragon
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Musketeer Miner
Witch Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Witch
Musketeer Baby Dragon Witch
Baby Dragon Witch Musketeer
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Mini P.E.K.K.A Musketeer Baby Dragon Miner
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Witch
Musketeer Baby Dragon Witch
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Witch
Witch Musketeer
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Witch
Musketeer Baby Dragon Witch
Witch Mini P.E.K.K.A Musketeer Baby Dragon
Mini P.E.K.K.A Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Baby Dragon Miner
Musketeer
Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Baby Dragon
Miner
Mini P.E.K.K.A Musketeer
Miner Musketeer
Musketeer Baby Dragon
Musketeer Baby Dragon Miner
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Baby Dragon
Baby Dragon Witch Miner
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon Witch
Witch
Miner Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch Miner
Miner Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Witch
Mini P.E.K.K.A
Musketeer Miner
Musketeer Witch
Musketeer Baby Dragon Witch
Miner Mini P.E.K.K.A Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch Miner

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