My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Baby Dragon Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Giant Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Guards Balloon
Giant Snowball
Guards Baby Dragon Balloon
Zap
Guards Balloon
Barbarian Barrel
Elite Barbarians Guards Electro Wizard
The Log
Elite Barbarians Guards
Earthquake
Guards
Arrows
Guards
Royal Delivery
Elite Barbarians Guards Baby Dragon Balloon Electro Wizard
Fireball
Elite Barbarians Baby Dragon Balloon Electro Wizard
Poison
Guards Balloon Electro Wizard
Lightning
Elite Barbarians Ice Golem Baby Dragon Balloon Electro Wizard
Rocket
Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Guards Baby Dragon Electro Wizard Giant Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Guards Baby Dragon

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Balloon Electro Wizard Ice Golem Guards Baby Dragon
Elite Barbarians
Zap Ice Golem
Ice Golem
Balloon Zap Elite Barbarians Baby Dragon Electro Wizard
Giant
Zap Guards Baby Dragon Balloon Electro Wizard
Guards
Zap Giant
Baby Dragon
Zap Ice Golem Giant Balloon Electro Wizard
Balloon
Zap Ice Golem Giant Baby Dragon Electro Wizard
Electro Wizard
Zap Ice Golem Giant Baby Dragon Balloon

Defense Synergies 1 10

Zap
Electro Wizard Elite Barbarians Ice Golem Guards Baby Dragon
Elite Barbarians
Zap Ice Golem
Ice Golem
Zap Elite Barbarians Guards Baby Dragon Electro Wizard
Giant
Guards
Zap Ice Golem Baby Dragon Electro Wizard
Baby Dragon
Zap Ice Golem Guards
Balloon
Electro Wizard
Zap Ice Golem Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Baby Dragon Electro Wizard
Elite Barbarians Zap Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Guards Electro Wizard
Elite Barbarians
Zap Guards Baby Dragon Electro Wizard
Electro Wizard Zap Baby Dragon
Zap Ice Golem Baby Dragon Electro Wizard
Elite Barbarians
Elite Barbarians Guards Ice Golem Electro Wizard
Guards Electro Wizard Zap Ice Golem Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Elite Barbarians Guards Electro Wizard
Zap Guards Baby Dragon Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Zap Elite Barbarians Guards Baby Dragon Electro Wizard
Zap Baby Dragon Ice Golem Guards Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Guards Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Elite Barbarians Ice Golem Electro Wizard
Electro Wizard Zap Elite Barbarians Ice Golem Baby Dragon
Guards Zap Elite Barbarians Ice Golem Electro Wizard
Guards Zap Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians Guards
Zap Ice Golem Baby Dragon Electro Wizard
Guards Elite Barbarians Ice Golem Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Ice Golem Baby Dragon
Guards
Elite Barbarians Guards
Zap Elite Barbarians Guards Electro Wizard
Elite Barbarians Ice Golem Guards
Baby Dragon
Elite Barbarians Guards Electro Wizard Zap Ice Golem Baby Dragon
Zap Elite Barbarians Ice Golem Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards Baby Dragon
Zap Baby Dragon Electro Wizard
Baby Dragon
Ice Golem Guards
Zap Baby Dragon
Zap Ice Golem Baby Dragon
Baby Dragon
Zap Ice Golem Baby Dragon
Zap
Elite Barbarians Guards Electro Wizard
Zap Electro Wizard
Zap Baby Dragon
Elite Barbarians Ice Golem Baby Dragon
Baby Dragon
Zap Elite Barbarians Ice Golem Baby Dragon
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Ice Golem Baby Dragon
Zap Baby Dragon Electro Wizard
Zap Baby Dragon
Zap Baby Dragon
Elite Barbarians Zap Ice Golem Baby Dragon Electro Wizard
Zap Electro Wizard Guards
Elite Barbarians
Zap
Zap Electro Wizard
Zap Electro Wizard Guards
Zap Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Zap Ice Golem Baby Dragon
Zap
Elite Barbarians
Zap Elite Barbarians Guards Baby Dragon Electro Wizard
Zap Electro Wizard
Zap Baby Dragon Electro Wizard

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