My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Battle Ram Furnace Baby Dragon Royal Ghost Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Battle Ram Baby Dragon Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Inferno Dragon
Giant Snowball
Goblins Archers Battle Ram Furnace Baby Dragon Inferno Dragon
Zap
Goblins Archers Battle Ram Furnace Inferno Dragon
Barbarian Barrel
Goblins Archers Battle Ram Furnace Royal Ghost
The Log
Goblins Archers Battle Ram Furnace
Earthquake
Archers Furnace
Arrows
Goblins Archers Furnace
Royal Delivery
Goblins Archers Battle Ram Baby Dragon Royal Ghost Inferno Dragon
Fireball
Archers Battle Ram Furnace Baby Dragon Inferno Dragon
Poison
Archers Furnace
Lightning
Battle Ram Furnace Baby Dragon Inferno Dragon
Rocket
Furnace Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Baby Dragon Royal Ghost Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Arrows Royal Ghost Battle Ram Furnace Baby Dragon Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Arrows Royal Ghost

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Battle Ram Baby Dragon
Archers
Goblins Arrows Battle Ram Baby Dragon Royal Ghost Inferno Dragon
Arrows
Archers Battle Ram
Battle Ram
Goblins Archers Arrows Furnace Baby Dragon Royal Ghost
Furnace
Battle Ram Baby Dragon Royal Ghost
Baby Dragon
Goblins Archers Battle Ram Furnace Inferno Dragon
Royal Ghost
Archers Battle Ram Furnace
Inferno Dragon
Archers Baby Dragon

Defense Synergies 0 7

Goblins
Archers
Archers
Goblins Furnace Baby Dragon
Arrows
Furnace
Battle Ram
Furnace
Archers Arrows Baby Dragon Royal Ghost
Baby Dragon
Archers Furnace Inferno Dragon
Royal Ghost
Furnace
Inferno Dragon
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Inferno Dragon Goblins Furnace
Furnace Goblins Archers Inferno Dragon
Inferno Dragon Goblins Furnace
Arrows
Arrows Goblins Archers Furnace Baby Dragon Royal Ghost
Furnace Inferno Dragon Archers Arrows Baby Dragon
Arrows Baby Dragon
Inferno Dragon Goblins Furnace
Goblins Archers Royal Ghost
Goblins Archers Arrows Furnace Baby Dragon Royal Ghost
Arrows Inferno Dragon Archers Furnace Baby Dragon
Furnace
Goblins Arrows Furnace Baby Dragon Royal Ghost
Inferno Dragon Furnace
Furnace Inferno Dragon
Goblins Arrows Furnace
Arrows Goblins Archers Furnace Baby Dragon Royal Ghost
Arrows Furnace Baby Dragon Archers Royal Ghost Inferno Dragon
Inferno Dragon
Royal Ghost Goblins Archers Arrows Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Furnace Royal Ghost
Archers Arrows Baby Dragon Royal Ghost Inferno Dragon
Goblins Furnace
Inferno Dragon
Arrows Furnace Archers Baby Dragon
Goblins Archers Furnace
Inferno Dragon
Goblins Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon
Arrows
Archers Furnace Baby Dragon
Goblins Archers Furnace Baby Dragon Inferno Dragon
Arrows Archers Baby Dragon Royal Ghost Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Archers Arrows Furnace Baby Dragon
Arrows Baby Dragon
Arrows
Goblins
Arrows
Archers Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows
Archers Arrows Baby Dragon
Arrows Baby Dragon
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Furnace Baby Dragon
Inferno Dragon
Arrows Baby Dragon Royal Ghost
Arrows Baby Dragon
Arrows Baby Dragon
Archers Arrows Furnace Baby Dragon
Arrows
Arrows
Arrows
Archers
Archers Arrows Baby Dragon
Arrows
Baby Dragon
Arrows Baby Dragon
Arrows
Baby Dragon
Baby Dragon Royal Ghost

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