My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Baby Dragon Cannon Cart Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Baby Dragon Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Giant Skeleton
Giant Snowball
Flying Machine Zappies Baby Dragon
Zap
Flying Machine Zappies Inferno Tower Cannon Cart
Barbarian Barrel
Zappies Inferno Tower Cannon Cart Giant Skeleton
The Log
Zappies Cannon Cart Giant Skeleton
Earthquake
Zappies Inferno Tower
Arrows
Flying Machine Zappies
Royal Delivery
Flying Machine Zappies Baby Dragon Cannon Cart Giant Skeleton
Fireball
Flying Machine Zappies Inferno Tower Baby Dragon Cannon Cart
Poison
Flying Machine Zappies Inferno Tower
Lightning
Inferno Tower Baby Dragon Cannon Cart
Rocket
Inferno Tower Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Flying Machine Zappies Baby Dragon Inferno Tower Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Flying Machine Zappies

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Zappies Mirror Baby Dragon Cannon Cart Giant Skeleton
Zappies
Flying Machine Baby Dragon Cannon Cart Giant Skeleton
Inferno Tower
Mirror
The Log Flying Machine Cannon Cart Giant Skeleton
Baby Dragon
Flying Machine Zappies Cannon Cart Giant Skeleton
Cannon Cart
The Log Flying Machine Zappies Mirror Baby Dragon
Giant Skeleton
Flying Machine Zappies Mirror Baby Dragon The Log
The Log
Mirror Cannon Cart Giant Skeleton

Defense Synergies 1 20

Flying Machine
Zappies Inferno Tower Mirror Baby Dragon Cannon Cart Giant Skeleton The Log
Zappies
Flying Machine Mirror Cannon Cart Giant Skeleton The Log
Inferno Tower
The Log Flying Machine Mirror Baby Dragon Cannon Cart
Mirror
Flying Machine Zappies Inferno Tower The Log
Baby Dragon
Flying Machine Inferno Tower Cannon Cart Giant Skeleton The Log
Cannon Cart
Flying Machine Zappies Inferno Tower Baby Dragon Giant Skeleton
Giant Skeleton
Flying Machine Zappies Baby Dragon Cannon Cart The Log
The Log
Inferno Tower Flying Machine Zappies Mirror Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Flying Machine Zappies Inferno Tower Baby Dragon The Log
Inferno Tower Flying Machine Zappies Cannon Cart The Log
Inferno Tower Zappies Cannon Cart Giant Skeleton
Inferno Tower Zappies Cannon Cart
Giant Skeleton The Log
The Log Flying Machine Zappies Baby Dragon Cannon Cart
Inferno Tower Flying Machine Zappies Baby Dragon
Flying Machine Inferno Tower Baby Dragon Cannon Cart Giant Skeleton The Log
Zappies Inferno Tower
Zappies Inferno Tower Cannon Cart Giant Skeleton
Flying Machine Zappies Baby Dragon Cannon Cart Giant Skeleton The Log
Inferno Tower Flying Machine Zappies Baby Dragon
Inferno Tower Flying Machine Zappies Cannon Cart Giant Skeleton The Log
Zappies Baby Dragon Cannon Cart The Log
Inferno Tower Zappies Cannon Cart
Inferno Tower Zappies The Log
Zappies Inferno Tower Cannon Cart
Flying Machine Zappies Baby Dragon Cannon Cart The Log
Baby Dragon The Log Flying Machine Zappies Cannon Cart Giant Skeleton
Zappies Inferno Tower Cannon Cart
Flying Machine Zappies Baby Dragon Cannon Cart Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Inferno Tower Cannon Cart Giant Skeleton
Flying Machine Baby Dragon Cannon Cart The Log
Zappies Giant Skeleton Inferno Tower Cannon Cart The Log
Giant Skeleton Zappies Inferno Tower Cannon Cart The Log
Inferno Tower Giant Skeleton Zappies Cannon Cart
Flying Machine Zappies Baby Dragon
Flying Machine Zappies Inferno Tower Cannon Cart Giant Skeleton
Inferno Tower Giant Skeleton Zappies Cannon Cart
Giant Skeleton Flying Machine Zappies Inferno Tower Baby Dragon Cannon Cart The Log
Inferno Tower Zappies
Flying Machine Zappies Inferno Tower Cannon Cart Giant Skeleton
Giant Skeleton The Log
Cannon Cart Giant Skeleton Zappies Inferno Tower
Flying Machine Zappies Baby Dragon Cannon Cart
Zappies Inferno Tower Flying Machine Baby Dragon Cannon Cart Giant Skeleton The Log
Flying Machine Zappies Inferno Tower Baby Dragon Cannon Cart Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Baby Dragon Giant Skeleton The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon Cannon Cart Giant Skeleton The Log
Cannon Cart Flying Machine Giant Skeleton The Log
Baby Dragon The Log
Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
The Log Flying Machine Baby Dragon
The Log Flying Machine
Flying Machine Cannon Cart The Log
Flying Machine Baby Dragon
Flying Machine Baby Dragon Cannon Cart The Log
Flying Machine Baby Dragon Cannon Cart
Flying Machine Baby Dragon Cannon Cart The Log
Flying Machine Baby Dragon Cannon Cart The Log
Flying Machine Baby Dragon Cannon Cart The Log
Flying Machine Baby Dragon The Log
Flying Machine Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
The Log
Flying Machine Baby Dragon Cannon Cart The Log
The Log Baby Dragon
The Log Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Baby Dragon The Log
Flying Machine Baby Dragon
Flying Machine Zappies
The Log
Zappies
Giant Skeleton
The Log
Flying Machine Zappies Cannon Cart
Flying Machine Zappies Baby Dragon
The Log
Flying Machine Baby Dragon Cannon Cart
The Log Flying Machine Baby Dragon
Giant Skeleton
Flying Machine Cannon Cart
Flying Machine Zappies Baby Dragon Giant Skeleton The Log
Flying Machine Zappies
Flying Machine Baby Dragon Cannon Cart Giant Skeleton The Log

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