My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Flying Machine Elixir Collector Baby Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Flying Machine Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Flying Machine Baby Dragon
Zap
Goblin Gang Flying Machine
Barbarian Barrel
Knight Goblin Gang Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang Flying Machine
Royal Delivery
Knight Goblin Gang Flying Machine Baby Dragon Electro Wizard
Fireball
Goblin Gang Flying Machine Elixir Collector Baby Dragon Electro Wizard
Poison
Goblin Gang Flying Machine Elixir Collector Electro Wizard
Lightning
Knight Elixir Collector Baby Dragon Electro Wizard
Rocket
Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Fireball Flying Machine Baby Dragon Electro Wizard Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Fireball

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Baby Dragon Fireball Flying Machine The Log Electro Wizard
Goblin Gang
Knight Baby Dragon
Fireball
Knight Baby Dragon The Log Electro Wizard
Flying Machine
Knight Baby Dragon
Elixir Collector
Baby Dragon
Knight Goblin Gang Fireball Flying Machine Electro Wizard
The Log
Knight Fireball
Electro Wizard
Knight Fireball Baby Dragon

Defense Synergies 3 13

Knight
Goblin Gang Electro Wizard Fireball Flying Machine Baby Dragon The Log
Goblin Gang
Knight Flying Machine The Log Electro Wizard
Fireball
The Log Knight Electro Wizard
Flying Machine
Knight Goblin Gang Baby Dragon The Log Electro Wizard
Elixir Collector
Baby Dragon
Knight Flying Machine The Log
The Log
Fireball Knight Goblin Gang Flying Machine Baby Dragon Electro Wizard
Electro Wizard
Knight Goblin Gang Fireball Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Flying Machine Baby Dragon The Log Electro Wizard
Knight Goblin Gang Flying Machine The Log Electro Wizard
Goblin Gang Knight Electro Wizard
Knight Goblin Gang Electro Wizard
Fireball The Log
Goblin Gang Fireball The Log Flying Machine Baby Dragon Electro Wizard
Electro Wizard Goblin Gang Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon The Log Electro Wizard
Goblin Gang
Knight Goblin Gang Electro Wizard
Goblin Gang Electro Wizard Knight Fireball Flying Machine Baby Dragon The Log
Goblin Gang Fireball Flying Machine Baby Dragon Electro Wizard
Knight Goblin Gang Fireball Flying Machine The Log Electro Wizard
Fireball Goblin Gang Baby Dragon The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang Fireball The Log Electro Wizard
Knight Goblin Gang Fireball Electro Wizard
Fireball Knight Goblin Gang Flying Machine Baby Dragon The Log Electro Wizard
Baby Dragon The Log Knight Fireball Flying Machine Electro Wizard
Electro Wizard
Goblin Gang Knight Fireball Flying Machine Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard Knight Goblin Gang Flying Machine Baby Dragon The Log
Goblin Gang Knight The Log Electro Wizard
Goblin Gang Knight Fireball The Log Electro Wizard
Knight Goblin Gang
Fireball Goblin Gang Flying Machine Baby Dragon Electro Wizard
Goblin Gang Knight Fireball Flying Machine Electro Wizard
Knight
Electro Wizard Knight Fireball Flying Machine Baby Dragon The Log
Goblin Gang
Knight Flying Machine
Fireball The Log Electro Wizard
Knight Goblin Gang Fireball
Fireball Flying Machine Baby Dragon
Goblin Gang Electro Wizard Knight Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log Electro Wizard
Fireball Flying Machine Baby Dragon The Log
Knight Fireball Flying Machine The Log
Fireball Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Flying Machine Baby Dragon The Log
Fireball The Log Flying Machine Baby Dragon
Fireball The Log Flying Machine
Goblin Gang Fireball Electro Wizard
Knight Fireball Flying Machine The Log Electro Wizard
Fireball Flying Machine Baby Dragon
Flying Machine Knight Fireball Baby Dragon The Log
Fireball Flying Machine Baby Dragon
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball Flying Machine Baby Dragon The Log
Fireball
Fireball Flying Machine Baby Dragon The Log Electro Wizard
Fireball Flying Machine Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Flying Machine Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Flying Machine Baby Dragon Electro Wizard
Fireball Flying Machine Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Flying Machine Baby Dragon Electro Wizard
Electro Wizard Fireball Flying Machine
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball Flying Machine
Fireball Flying Machine Baby Dragon Electro Wizard
The Log Fireball
Fireball Knight Goblin Gang Flying Machine Baby Dragon Electro Wizard
The Log Fireball Flying Machine Baby Dragon
Fireball
Flying Machine
Goblin Gang Fireball Flying Machine Baby Dragon The Log Electro Wizard
Fireball Flying Machine Electro Wizard
Fireball Flying Machine Baby Dragon The Log Electro Wizard

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