My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Night Witch
Giant Snowball
Baby Dragon Miner Inferno Dragon Night Witch
Zap
Inferno Dragon Night Witch
Barbarian Barrel
Night Witch
The Log
Earthquake
Arrows
Night Witch
Royal Delivery
Baby Dragon P.E.K.K.A Miner Inferno Dragon Night Witch
Fireball
Baby Dragon Inferno Dragon Night Witch
Poison
Night Witch
Lightning
Baby Dragon Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A Miner Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Fireball Baby Dragon Inferno Dragon Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado P.E.K.K.A Miner Baby Dragon Night Witch
Fireball
Zap Tornado Baby Dragon Miner
Tornado
Zap Fireball Baby Dragon P.E.K.K.A Night Witch
Baby Dragon
Tornado Zap Fireball P.E.K.K.A Miner Inferno Dragon
P.E.K.K.A
Zap Tornado Baby Dragon Night Witch
Miner
Zap Fireball Baby Dragon Inferno Dragon
Inferno Dragon
Baby Dragon Miner
Night Witch
Zap Tornado P.E.K.K.A

Defense Synergies 3 11

Zap
Fireball Tornado Baby Dragon P.E.K.K.A Miner Inferno Dragon Night Witch
Fireball
Zap Tornado Miner
Tornado
Fireball P.E.K.K.A Zap Baby Dragon Inferno Dragon
Baby Dragon
Zap Tornado P.E.K.K.A Inferno Dragon
P.E.K.K.A
Tornado Zap Baby Dragon
Miner
Zap Fireball
Inferno Dragon
Zap Tornado Baby Dragon
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Baby Dragon
P.E.K.K.A Inferno Dragon Zap Night Witch
Tornado P.E.K.K.A Inferno Dragon Night Witch
P.E.K.K.A Inferno Dragon Night Witch
Fireball Tornado P.E.K.K.A
Fireball Tornado Zap Baby Dragon Night Witch
Tornado Inferno Dragon Zap Fireball Baby Dragon Night Witch
Zap Fireball Baby Dragon P.E.K.K.A
P.E.K.K.A Inferno Dragon Tornado Night Witch
Tornado Miner Night Witch
Zap Fireball Tornado Baby Dragon Night Witch
Inferno Dragon Zap Fireball Tornado Baby Dragon Night Witch
P.E.K.K.A Night Witch Zap Fireball
Fireball Zap Tornado Baby Dragon P.E.K.K.A Night Witch
P.E.K.K.A Inferno Dragon
Tornado Zap Fireball P.E.K.K.A Inferno Dragon
Fireball Tornado P.E.K.K.A Night Witch
Fireball Zap Tornado Baby Dragon Night Witch
Zap Tornado Baby Dragon Fireball Inferno Dragon
P.E.K.K.A Tornado Inferno Dragon
Fireball Baby Dragon P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Baby Dragon Miner Inferno Dragon
P.E.K.K.A Zap
P.E.K.K.A Zap Fireball Tornado Night Witch
P.E.K.K.A Inferno Dragon Night Witch
Fireball Zap Tornado Baby Dragon
P.E.K.K.A Fireball Night Witch
P.E.K.K.A Inferno Dragon
Zap P.E.K.K.A Fireball Tornado Baby Dragon Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Zap Fireball Tornado
P.E.K.K.A Fireball Night Witch
Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon P.E.K.K.A Inferno Dragon Night Witch
Zap Fireball Baby Dragon P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Zap Tornado Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball
Fireball Zap Baby Dragon
Fireball Zap Tornado Baby Dragon
Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon
Fireball Miner Zap Tornado
Fireball Tornado Night Witch
Miner Zap Fireball Tornado
Fireball Zap Tornado Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Night Witch
Zap Fireball Baby Dragon
Zap Fireball Tornado Baby Dragon Miner
Fireball Baby Dragon Night Witch
Fireball Tornado
Tornado
Zap Fireball Baby Dragon
Zap Tornado Fireball Baby Dragon
Inferno Dragon
Fireball Miner Zap Tornado Baby Dragon
Fireball Zap Tornado Baby Dragon Miner
Fireball Miner Zap Tornado Baby Dragon
Zap Fireball Tornado Baby Dragon Night Witch
Zap Fireball
Fireball Night Witch
Zap Fireball Miner Night Witch
Zap Fireball
P.E.K.K.A
Fireball
Zap Fireball Night Witch
Fireball Zap Tornado Baby Dragon
Fireball
Fireball Miner Baby Dragon
Zap Fireball Baby Dragon
Zap Fireball Tornado
P.E.K.K.A
Zap Fireball Tornado Baby Dragon
Zap Fireball Tornado
Zap Fireball Tornado Baby Dragon Miner

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