My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army
Giant Snowball
Goblin Gang Furnace Skeleton Army Baby Dragon
Zap
Goblin Gang Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Furnace Wizard Skeleton Army
The Log
Goblin Gang Elite Barbarians Furnace Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Goblin Gang Furnace Skeleton Army
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Wizard Skeleton Army Baby Dragon
Fireball
Goblin Gang Elite Barbarians Furnace Wizard Skeleton Army Baby Dragon
Poison
Goblin Gang Furnace Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Furnace Wizard Baby Dragon
Rocket
Elite Barbarians Valkyrie Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Skeleton Army Fireball Valkyrie Furnace Baby Dragon Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Skeleton Army Fireball Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Fireball Furnace Wizard
Fireball
Elite Barbarians Baby Dragon
Valkyrie
Elite Barbarians Goblin Gang Furnace Wizard Baby Dragon
Furnace
Elite Barbarians Valkyrie Baby Dragon
Wizard
Elite Barbarians Valkyrie
Skeleton Army
Baby Dragon
Goblin Gang Fireball Valkyrie Furnace

Defense Synergies 1 11

Goblin Gang
Valkyrie Furnace Skeleton Army
Elite Barbarians
Valkyrie Wizard
Fireball
Valkyrie
Valkyrie
Elite Barbarians Goblin Gang Fireball Furnace Wizard Baby Dragon
Furnace
Goblin Gang Valkyrie Skeleton Army Baby Dragon
Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Goblin Gang Furnace Wizard
Baby Dragon
Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard Baby Dragon
Elite Barbarians Skeleton Army Goblin Gang Valkyrie Furnace
Goblin Gang Furnace Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Goblin Gang Valkyrie Furnace
Elite Barbarians Fireball Valkyrie Skeleton Army
Goblin Gang Fireball Skeleton Army Valkyrie Furnace Baby Dragon
Furnace Goblin Gang Fireball Wizard Baby Dragon
Fireball Valkyrie Baby Dragon
Goblin Gang Elite Barbarians Furnace Skeleton Army
Goblin Gang Elite Barbarians Skeleton Army Valkyrie
Goblin Gang Valkyrie Skeleton Army Fireball Furnace Wizard Baby Dragon
Goblin Gang Fireball Furnace Wizard Baby Dragon
Furnace Skeleton Army Goblin Gang Elite Barbarians Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Skeleton Army Goblin Gang Furnace Baby Dragon
Elite Barbarians Skeleton Army Goblin Gang Furnace
Skeleton Army Goblin Gang Elite Barbarians Fireball Furnace
Wizard Goblin Gang Elite Barbarians Fireball Valkyrie Furnace Skeleton Army
Fireball Goblin Gang Elite Barbarians Valkyrie Furnace Wizard Skeleton Army Baby Dragon
Valkyrie Furnace Wizard Baby Dragon Fireball
Elite Barbarians
Goblin Gang Valkyrie Wizard Skeleton Army Elite Barbarians Fireball Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Elite Barbarians Fireball Furnace
Fireball Goblin Gang Elite Barbarians Valkyrie Wizard Baby Dragon
Goblin Gang Skeleton Army Elite Barbarians Valkyrie Furnace
Goblin Gang Valkyrie Skeleton Army Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie Skeleton Army
Fireball Furnace Wizard Goblin Gang Baby Dragon
Goblin Gang Skeleton Army Elite Barbarians Fireball Valkyrie Furnace
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Fireball Valkyrie Skeleton Army Baby Dragon
Goblin Gang Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Elite Barbarians Fireball Valkyrie
Elite Barbarians Skeleton Army Goblin Gang Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Furnace Skeleton Army Baby Dragon
Goblin Gang Elite Barbarians Skeleton Army Fireball Valkyrie Furnace Baby Dragon
Valkyrie Elite Barbarians Fireball Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Valkyrie
Fireball Wizard Valkyrie Furnace Baby Dragon
Fireball Wizard Furnace Baby Dragon
Furnace Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard
Goblin Gang Elite Barbarians Fireball
Fireball Valkyrie Wizard
Fireball Wizard Baby Dragon
Elite Barbarians Fireball Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Furnace Baby Dragon
Fireball Furnace Wizard Baby Dragon
Fireball Furnace Wizard Baby Dragon
Fireball
Fireball Wizard Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Baby Dragon
Fireball Wizard
Fireball Baby Dragon
Fireball Valkyrie Furnace Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball Baby Dragon
Elite Barbarians Fireball Furnace Wizard Baby Dragon
Fireball Wizard
Elite Barbarians Fireball
Fireball Wizard
Fireball
Fireball Wizard
Goblin Gang Fireball Skeleton Army
Fireball Wizard Baby Dragon
Fireball
Fireball Goblin Gang Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon
Fireball
Elite Barbarians
Goblin Gang Elite Barbarians Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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