My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Giant
Giant Snowball
Archers Musketeer Hog Rider Baby Dragon
Zap
Archers
Barbarian Barrel
Archers Musketeer
The Log
Archers Mini P.E.K.K.A Musketeer Hog Rider
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon
Fireball
Archers Musketeer Hog Rider Baby Dragon
Poison
Archers Musketeer
Lightning
Mini P.E.K.K.A Musketeer Baby Dragon
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Fireball Mini P.E.K.K.A Musketeer Hog Rider Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Fireball Mini P.E.K.K.A

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Hog Rider Giant Baby Dragon
Fireball
Hog Rider Giant Baby Dragon The Log
Mini P.E.K.K.A
Giant Archers Musketeer Hog Rider Baby Dragon The Log
Musketeer
Hog Rider Giant Mini P.E.K.K.A Baby Dragon The Log
Hog Rider
Fireball Musketeer The Log Archers Mini P.E.K.K.A Giant Baby Dragon
Giant
Mini P.E.K.K.A Musketeer Archers Fireball Hog Rider Baby Dragon The Log
Baby Dragon
Archers Fireball Mini P.E.K.K.A Musketeer Hog Rider Giant
The Log
Hog Rider Fireball Mini P.E.K.K.A Musketeer Giant

Defense Synergies 3 9

Archers
Mini P.E.K.K.A Baby Dragon The Log
Fireball
The Log Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
The Log Archers Fireball Musketeer Baby Dragon
Musketeer
The Log Fireball Mini P.E.K.K.A Baby Dragon
Hog Rider
Giant
Baby Dragon
Archers Mini P.E.K.K.A Musketeer The Log
The Log
Fireball Mini P.E.K.K.A Musketeer Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Baby Dragon The Log
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Archers Musketeer
Mini P.E.K.K.A Musketeer
Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Musketeer Baby Dragon
Musketeer Archers Fireball Baby Dragon
Fireball Musketeer Baby Dragon The Log
Mini P.E.K.K.A Musketeer
Archers Mini P.E.K.K.A Musketeer
Archers Fireball Musketeer Baby Dragon The Log
Musketeer Archers Fireball Baby Dragon
Mini P.E.K.K.A Fireball Musketeer The Log
Fireball Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Mini P.E.K.K.A Musketeer
Fireball Archers Musketeer Baby Dragon The Log
Baby Dragon The Log Archers Fireball Musketeer
Mini P.E.K.K.A Musketeer
Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Fireball
Fireball Archers Mini P.E.K.K.A Musketeer Baby Dragon The Log
Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A Fireball Musketeer The Log
Mini P.E.K.K.A Musketeer
Fireball Archers Musketeer Baby Dragon
Mini P.E.K.K.A Archers Fireball Musketeer
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Baby Dragon The Log
Musketeer
Mini P.E.K.K.A Musketeer
Fireball The Log
Mini P.E.K.K.A Fireball
Archers Fireball Musketeer Baby Dragon
Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon The Log
Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer The Log
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon
Archers Musketeer Baby Dragon The Log
Fireball The Log Baby Dragon
Fireball The Log
Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer The Log
Fireball Archers Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Musketeer Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Fireball
Musketeer The Log
Fireball Musketeer Baby Dragon The Log
The Log Fireball Baby Dragon
Fireball The Log Musketeer Baby Dragon
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer Baby Dragon The Log
Archers Fireball Musketeer Baby Dragon
Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer The Log
Fireball
Fireball The Log
Archers Fireball Musketeer
Fireball Archers Musketeer Baby Dragon
The Log Fireball
Fireball Mini P.E.K.K.A Musketeer Baby Dragon
The Log Fireball Musketeer Baby Dragon
Fireball
Musketeer
Fireball Musketeer Baby Dragon The Log
Fireball Musketeer
Fireball Musketeer Baby Dragon The Log

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