My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Clone Baby Dragon Lumberjack
Zap
Minion Horde Skeleton Army Clone
Barbarian Barrel
Valkyrie Skeleton Army Clone Giant Skeleton Lumberjack
The Log
Skeleton Army Clone Giant Skeleton Lumberjack
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Valkyrie Skeleton Army Clone Baby Dragon Giant Skeleton Lumberjack
Fireball
Minion Horde Skeleton Army Clone Baby Dragon Lumberjack
Poison
Minion Horde Skeleton Army Clone
Lightning
Valkyrie Baby Dragon Lumberjack
Rocket
Minion Horde Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Clone Baby Dragon Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Clone Fireball Valkyrie Baby Dragon Lumberjack Minion Horde Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Clone Fireball Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Giant Skeleton Lumberjack
Fireball
Baby Dragon
Valkyrie
Lumberjack Baby Dragon Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Giant Skeleton Minion Horde Baby Dragon Lumberjack
Baby Dragon
Fireball Valkyrie Clone Giant Skeleton Lumberjack
Giant Skeleton
Clone Minion Horde Valkyrie Baby Dragon Lumberjack
Lumberjack
Valkyrie Minion Horde Clone Baby Dragon Giant Skeleton

Defense Synergies 0 9

Minion Horde
Fireball
Valkyrie Lumberjack
Valkyrie
Fireball Baby Dragon Lumberjack
Skeleton Army
Giant Skeleton Lumberjack
Clone
Baby Dragon
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton
Skeleton Army Baby Dragon Lumberjack
Lumberjack
Fireball Valkyrie Skeleton Army Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Baby Dragon
Minion Horde Skeleton Army Lumberjack Valkyrie
Minion Horde Skeleton Army Lumberjack Valkyrie Giant Skeleton
Minion Horde Skeleton Army Lumberjack Valkyrie
Fireball Valkyrie Skeleton Army Giant Skeleton Lumberjack
Fireball Skeleton Army Valkyrie Baby Dragon Lumberjack
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Baby Dragon Giant Skeleton
Minion Horde Skeleton Army Lumberjack
Skeleton Army Minion Horde Valkyrie Giant Skeleton Lumberjack
Minion Horde Valkyrie Skeleton Army Fireball Baby Dragon Giant Skeleton Lumberjack
Minion Horde Fireball Baby Dragon
Minion Horde Skeleton Army Lumberjack Fireball Valkyrie Giant Skeleton
Fireball Valkyrie Skeleton Army Minion Horde Baby Dragon Lumberjack
Skeleton Army Minion Horde Lumberjack
Minion Horde Skeleton Army Fireball Lumberjack
Minion Horde Fireball Valkyrie Skeleton Army Lumberjack
Fireball Minion Horde Valkyrie Skeleton Army Baby Dragon Lumberjack
Valkyrie Baby Dragon Fireball Giant Skeleton Lumberjack
Lumberjack
Valkyrie Skeleton Army Minion Horde Fireball Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Fireball Giant Skeleton
Fireball Valkyrie Baby Dragon Lumberjack
Skeleton Army Giant Skeleton Lumberjack Minion Horde Valkyrie
Valkyrie Skeleton Army Giant Skeleton Lumberjack Minion Horde Fireball
Giant Skeleton Minion Horde Valkyrie Skeleton Army Lumberjack
Fireball Minion Horde Baby Dragon
Skeleton Army Minion Horde Fireball Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Minion Horde Valkyrie Skeleton Army Lumberjack
Minion Horde Giant Skeleton Fireball Valkyrie Skeleton Army Baby Dragon
Minion Horde Skeleton Army
Minion Horde Valkyrie Giant Skeleton Lumberjack
Skeleton Army Fireball Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Fireball Valkyrie Lumberjack
Minion Horde Fireball Valkyrie Skeleton Army Baby Dragon
Skeleton Army Minion Horde Fireball Valkyrie Baby Dragon Giant Skeleton Lumberjack
Valkyrie Minion Horde Fireball Baby Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Baby Dragon Giant Skeleton
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball Valkyrie Giant Skeleton
Fireball Minion Horde Valkyrie Baby Dragon
Fireball Minion Horde Baby Dragon
Minion Horde Baby Dragon
Fireball Baby Dragon
Fireball
Minion Horde Fireball Lumberjack
Minion Horde Fireball Valkyrie
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Fireball
Minion Horde
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball
Minion Horde Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Minion Horde
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Minion Horde Fireball Baby Dragon
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Fireball Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Minion Horde Valkyrie Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Baby Dragon Giant Skeleton
Fireball
Fireball Baby Dragon Giant Skeleton

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