My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Musketeer Furnace Baby Dragon
Zap
Goblin Gang Royal Giant Furnace Inferno Tower
Barbarian Barrel
Goblin Gang Musketeer Furnace Inferno Tower
The Log
Goblin Gang Royal Giant Musketeer Furnace
Earthquake
Goblin Gang Furnace Inferno Tower
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Musketeer Baby Dragon
Fireball
Goblin Gang Musketeer Furnace Inferno Tower Baby Dragon
Poison
Goblin Gang Musketeer Furnace Inferno Tower
Lightning
Musketeer Furnace Inferno Tower Baby Dragon
Rocket
Musketeer Furnace Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Fireball Musketeer Furnace Baby Dragon Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Fireball Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Royal Giant Musketeer Furnace Baby Dragon
Goblin Gang
Royal Giant Baby Dragon
Royal Giant
Fireball Furnace Zap Goblin Gang Musketeer Baby Dragon
Fireball
Zap Royal Giant Baby Dragon
Musketeer
Zap Royal Giant Baby Dragon
Furnace
Royal Giant Zap Baby Dragon
Inferno Tower
Baby Dragon
Zap Goblin Gang Royal Giant Fireball Musketeer Furnace

Defense Synergies 3 13

Zap
Fireball Goblin Gang Musketeer Furnace Inferno Tower Baby Dragon
Goblin Gang
Musketeer Inferno Tower Zap Furnace
Royal Giant
Fireball
Zap Musketeer Inferno Tower
Musketeer
Goblin Gang Zap Fireball Furnace Inferno Tower Baby Dragon
Furnace
Zap Goblin Gang Musketeer Baby Dragon
Inferno Tower
Goblin Gang Zap Fireball Musketeer Baby Dragon
Baby Dragon
Zap Musketeer Furnace Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer Inferno Tower Baby Dragon
Inferno Tower Zap Goblin Gang Musketeer Furnace
Goblin Gang Furnace Inferno Tower Musketeer
Inferno Tower Goblin Gang Musketeer Furnace
Fireball
Goblin Gang Fireball Zap Musketeer Furnace Baby Dragon
Musketeer Furnace Inferno Tower Zap Goblin Gang Fireball Baby Dragon
Zap Fireball Musketeer Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Musketeer Furnace
Goblin Gang Musketeer Inferno Tower
Goblin Gang Zap Fireball Musketeer Furnace Baby Dragon
Musketeer Inferno Tower Zap Goblin Gang Fireball Furnace Baby Dragon
Furnace Inferno Tower Zap Goblin Gang Fireball Musketeer
Fireball Zap Goblin Gang Furnace Baby Dragon
Inferno Tower Goblin Gang Furnace
Inferno Tower Zap Goblin Gang Fireball Furnace
Goblin Gang Fireball Musketeer Furnace Inferno Tower
Fireball Zap Goblin Gang Musketeer Furnace Baby Dragon
Zap Furnace Baby Dragon Fireball Musketeer
Musketeer Inferno Tower
Goblin Gang Fireball Musketeer Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball Furnace Inferno Tower
Fireball Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Zap Musketeer Furnace Inferno Tower
Goblin Gang Zap Fireball Musketeer Inferno Tower
Inferno Tower Goblin Gang Musketeer
Fireball Furnace Zap Goblin Gang Musketeer Baby Dragon
Goblin Gang Fireball Musketeer Furnace Inferno Tower
Inferno Tower
Zap Fireball Inferno Tower Baby Dragon
Inferno Tower Goblin Gang Musketeer
Musketeer Inferno Tower
Zap Fireball
Goblin Gang Fireball Inferno Tower
Fireball Musketeer Furnace Baby Dragon
Goblin Gang Inferno Tower Zap Fireball Musketeer Furnace Baby Dragon
Zap Fireball Musketeer Inferno Tower Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Baby Dragon
Fireball Musketeer
Fireball Zap Furnace Baby Dragon
Fireball Zap Musketeer Furnace Baby Dragon
Musketeer Furnace Baby Dragon
Fireball Zap Baby Dragon
Fireball Zap
Goblin Gang Fireball Musketeer
Zap Fireball Musketeer
Fireball Zap Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Fireball Musketeer Baby Dragon
Zap Fireball Musketeer Furnace Baby Dragon
Zap Fireball Musketeer Furnace Baby Dragon
Fireball Musketeer Furnace Baby Dragon
Fireball
Zap Fireball Musketeer Baby Dragon
Zap Fireball Baby Dragon
Fireball Musketeer Baby Dragon
Fireball
Musketeer
Zap Fireball Musketeer Baby Dragon
Zap Fireball Furnace Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Fireball Zap Musketeer Baby Dragon
Zap Fireball Musketeer Furnace Baby Dragon
Zap Fireball Musketeer
Fireball
Zap Fireball Musketeer
Zap Fireball
Fireball
Zap Goblin Gang Fireball Musketeer
Fireball Zap Musketeer Baby Dragon
Fireball
Fireball Goblin Gang Musketeer Baby Dragon
Zap Fireball Musketeer Baby Dragon
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer Baby Dragon
Zap Fireball Musketeer
Zap Fireball Musketeer Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: