My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem Baby Dragon Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Baby Dragon
Zap
Barbarian Barrel
Ice Spirit Executioner Electro Wizard
The Log
Ice Spirit Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Hog Rider Baby Dragon Executioner Electro Wizard
Fireball
Hog Rider Baby Dragon Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Ice Golem Baby Dragon Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball Baby Dragon Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Baby Dragon Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem The Log Fireball Hog Rider Baby Dragon Electro Wizard Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem The Log Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Baby Dragon Executioner
Ice Golem
Hog Rider Baby Dragon Executioner Electro Wizard
Fireball
Hog Rider Baby Dragon The Log Electro Wizard
Hog Rider
Ice Spirit Ice Golem Fireball The Log Baby Dragon Executioner Electro Wizard
Baby Dragon
Ice Spirit Ice Golem Fireball Hog Rider Electro Wizard
Executioner
Ice Spirit Ice Golem Hog Rider The Log
The Log
Hog Rider Fireball Executioner
Electro Wizard
Ice Golem Fireball Hog Rider Baby Dragon

Defense Synergies 1 15

Ice Spirit
Ice Golem Fireball Baby Dragon Executioner The Log Electro Wizard
Ice Golem
Ice Spirit Fireball Baby Dragon Executioner The Log Electro Wizard
Fireball
The Log Ice Spirit Ice Golem Electro Wizard
Hog Rider
Baby Dragon
Ice Spirit Ice Golem The Log
Executioner
Ice Spirit Ice Golem The Log
The Log
Fireball Ice Spirit Ice Golem Baby Dragon Executioner Electro Wizard
Electro Wizard
Ice Spirit Ice Golem Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball Baby Dragon Executioner The Log Electro Wizard
Ice Spirit Executioner The Log Electro Wizard
Executioner Electro Wizard
Electro Wizard
Fireball The Log
Fireball The Log Baby Dragon Executioner Electro Wizard
Electro Wizard Ice Spirit Fireball Baby Dragon Executioner
Ice Golem Fireball Baby Dragon The Log Electro Wizard
Ice Spirit Ice Golem Electro Wizard
Executioner Electro Wizard Ice Golem Fireball Baby Dragon The Log
Executioner Fireball Baby Dragon Electro Wizard
Ice Spirit Fireball The Log Electro Wizard
Fireball Executioner Ice Spirit Baby Dragon The Log Electro Wizard
Electro Wizard
Ice Spirit Fireball The Log Electro Wizard
Fireball Executioner Electro Wizard
Ice Spirit Fireball Baby Dragon Executioner The Log Electro Wizard
Baby Dragon Executioner The Log Ice Spirit Ice Golem Fireball Electro Wizard
Electro Wizard
Fireball Baby Dragon Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Fireball Electro Wizard
Fireball Electro Wizard Ice Golem Baby Dragon Executioner The Log
Ice Spirit Ice Golem The Log Electro Wizard
Ice Golem Fireball The Log Electro Wizard
Executioner
Fireball Executioner Ice Spirit Ice Golem Baby Dragon Electro Wizard
Ice Golem Fireball Electro Wizard
Electro Wizard Ice Spirit Ice Golem Fireball Baby Dragon The Log
Fireball The Log Electro Wizard
Ice Golem Fireball Executioner
Fireball Baby Dragon Executioner
Electro Wizard Ice Spirit Ice Golem Fireball Baby Dragon Executioner The Log
Executioner Ice Golem Fireball Baby Dragon The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Baby Dragon The Log
Fireball Baby Dragon Executioner The Log Electro Wizard
Fireball Baby Dragon The Log
Ice Golem Fireball The Log
Fireball Executioner Baby Dragon The Log
Fireball Executioner Ice Spirit Ice Golem Baby Dragon
Baby Dragon Executioner The Log
Fireball The Log Ice Spirit Ice Golem Baby Dragon Executioner
Fireball The Log
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Baby Dragon Executioner
Ice Golem Fireball Baby Dragon Executioner The Log
Fireball Baby Dragon
Ice Golem Fireball Baby Dragon The Log
Fireball Baby Dragon Executioner The Log
Fireball Baby Dragon Executioner The Log
Fireball
Fireball Baby Dragon Executioner The Log Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Fireball
The Log
Fireball Baby Dragon The Log
Ice Golem The Log Ice Spirit Fireball Baby Dragon Executioner
Fireball The Log Baby Dragon Executioner Electro Wizard
Fireball Baby Dragon The Log
Fireball Baby Dragon The Log
Ice Golem Fireball Baby Dragon Executioner Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Ice Spirit Fireball
Fireball Baby Dragon Executioner Electro Wizard
The Log Fireball
Fireball Baby Dragon Executioner Electro Wizard
The Log Ice Golem Fireball Baby Dragon Executioner
Fireball
Executioner
Ice Spirit Fireball Baby Dragon The Log Electro Wizard
Fireball Executioner Electro Wizard
Fireball Baby Dragon Executioner The Log Electro Wizard

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