Deck 3.9


Deck rating Rating

Defense Defensive potential Great!
Attack Offensive potential Good
Versatility Deck versatility Great!
Synergy Deck synergy Good

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs P.E.K.K.A

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Royal Hogs Baby Dragon P.E.K.K.A

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Royal Hogs

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Goblin Gang Royal Hogs
Giant Snowball Goblin Gang Royal Hogs Baby Dragon
Zap Goblin Gang Dart Goblin Royal Hogs
Barbarian Barrel Goblin Gang Dart Goblin Royal Hogs
The Log Goblin Gang Dart Goblin Royal Hogs
Earthquake Goblin Gang Royal Hogs
Arrows Goblin Gang Dart Goblin Royal Hogs
Royal Delivery Goblin Gang Dart Goblin Royal Hogs Baby Dragon P.E.K.K.A
Fireball Goblin Gang Dart Goblin Royal Hogs Baby Dragon
Poison Goblin Gang Dart Goblin Royal Hogs
Lightning Baby Dragon
Rocket Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Baby Dragon

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Dart Goblin Tornado Fireball Baby Dragon Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Dart Goblin Tornado

Synergies   7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fireball Tornado P.E.K.K.A Dart Goblin Royal Hogs
Goblin Gang + Dart Goblin
Dart Goblin + Goblin Gang Zap P.E.K.K.A
Fireball + Zap Tornado Royal Hogs
+ Fireball Zap
+ Zap Fireball Baby Dragon P.E.K.K.A
+ P.E.K.K.A Tornado
+ Zap Baby Dragon Tornado Dart Goblin

Counters   56 81

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Baby Dragon Fireball Tornado Dart Goblin
Tornado Zap Goblin Gang Baby Dragon Dart Goblin Fireball
Goblin Gang Tornado Zap Baby Dragon Fireball
Fireball Baby Dragon Dart Goblin
P.E.K.K.A Goblin Gang Royal Hogs Dart Goblin Fireball Baby Dragon
Baby Dragon Dart Goblin Fireball
Baby Dragon Tornado Fireball P.E.K.K.A
Baby Dragon Fireball Goblin Gang Tornado Zap
P.E.K.K.A Fireball Goblin Gang Baby Dragon
P.E.K.K.A Goblin Gang
Tornado P.E.K.K.A Goblin Gang
Baby Dragon
Goblin Gang Baby Dragon Tornado Fireball Zap Dart Goblin
Tornado Baby Dragon Fireball Dart Goblin Zap Goblin Gang
Goblin Gang P.E.K.K.A
Goblin Gang Tornado Dart Goblin P.E.K.K.A
Tornado Baby Dragon Dart Goblin Goblin Gang P.E.K.K.A Fireball
P.E.K.K.A Tornado Goblin Gang
Goblin Gang P.E.K.K.A Baby Dragon
Goblin Gang P.E.K.K.A Zap Fireball Tornado Dart Goblin
Dart Goblin Baby Dragon Fireball Royal Hogs
Fireball Dart Goblin Tornado Goblin Gang Baby Dragon
Baby Dragon Dart Goblin Fireball P.E.K.K.A
Fireball P.E.K.K.A Zap Tornado Goblin Gang Baby Dragon
P.E.K.K.A
Fireball
Tornado P.E.K.K.A
Fireball Royal Hogs
Dart Goblin Zap Royal Hogs Goblin Gang Fireball
Fireball Goblin Gang Tornado Baby Dragon
Fireball P.E.K.K.A Goblin Gang Tornado Baby Dragon
Fireball
P.E.K.K.A Baby Dragon Dart Goblin Royal Hogs Fireball
Fireball P.E.K.K.A Tornado
Fireball Goblin Gang P.E.K.K.A Zap Tornado Baby Dragon
Zap Tornado Fireball Dart Goblin Baby Dragon
Tornado Goblin Gang Fireball Dart Goblin Baby Dragon Zap
Tornado Baby Dragon Dart Goblin Goblin Gang
Zap Tornado Fireball Baby Dragon
Baby Dragon Tornado Dart Goblin Goblin Gang
Fireball
Zap Tornado P.E.K.K.A
P.E.K.K.A Goblin Gang Zap
Dart Goblin Fireball Baby Dragon Tornado
Fireball Zap Tornado Dart Goblin
P.E.K.K.A Goblin Gang Baby Dragon
Goblin Gang P.E.K.K.A
Baby Dragon Fireball Dart Goblin
Dart Goblin P.E.K.K.A
P.E.K.K.A Tornado Goblin Gang
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Goblin Gang
P.E.K.K.A Tornado
Tornado P.E.K.K.A Dart Goblin Goblin Gang
Fireball Dart Goblin Goblin Gang Tornado Baby Dragon
P.E.K.K.A Goblin Gang Zap
P.E.K.K.A Baby Dragon Zap Goblin Gang
Tornado P.E.K.K.A Goblin Gang
Fireball Goblin Gang Dart Goblin Baby Dragon Zap
Zap Dart Goblin Goblin Gang P.E.K.K.A Tornado Fireball Baby Dragon
Zap Fireball Goblin Gang Dart Goblin Tornado Baby Dragon
P.E.K.K.A Fireball Goblin Gang Tornado
Goblin Gang Baby Dragon Fireball Tornado Dart Goblin P.E.K.K.A
Zap Goblin Gang P.E.K.K.A Tornado Dart Goblin
Dart Goblin Baby Dragon Goblin Gang Zap Tornado
P.E.K.K.A Zap Goblin Gang Baby Dragon
Zap Tornado Fireball Dart Goblin Baby Dragon
P.E.K.K.A Goblin Gang

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Tornado Zap Baby Dragon Goblin Gang Dart Goblin Fireball
Dart Goblin Baby Dragon Goblin Gang
Zap Dart Goblin Goblin Gang Baby Dragon Tornado
Baby Dragon Tornado Zap Goblin Gang Dart Goblin
Baby Dragon Tornado Zap Dart Goblin Goblin Gang Fireball
Dart Goblin Tornado Zap Baby Dragon
Fireball Goblin Gang Baby Dragon Dart Goblin Tornado
Goblin Gang Dart Goblin Baby Dragon Tornado
Baby Dragon Goblin Gang Dart Goblin Fireball Tornado
Fireball Dart Goblin Baby Dragon
Dart Goblin
Dart Goblin Tornado
Tornado Dart Goblin Goblin Gang
Fireball Zap Baby Dragon
Fireball Dart Goblin Goblin Gang