My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Dark Prince Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Dark Prince Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince
Giant Snowball
Baby Dragon
Zap
Dark Prince Prince
Barbarian Barrel
Dark Prince Electro Wizard
The Log
Dark Prince Prince
Earthquake
Arrows
Royal Delivery
Baby Dragon Dark Prince Prince P.E.K.K.A Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Dark Prince Prince Electro Wizard
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Dark Prince Poison Prince P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Baby Dragon Dark Prince Poison Electro Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Baby Dragon Dark Prince

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mirror
The Log Poison
Baby Dragon
Dark Prince Poison Prince P.E.K.K.A Electro Wizard
Dark Prince
Prince Baby Dragon Poison Electro Wizard
Poison
P.E.K.K.A Mirror Baby Dragon Dark Prince Prince The Log
Prince
Dark Prince Baby Dragon Poison The Log Electro Wizard
P.E.K.K.A
Poison Electro Wizard Baby Dragon The Log
The Log
Mirror Poison Prince P.E.K.K.A
Electro Wizard
P.E.K.K.A Baby Dragon Dark Prince Prince

Defense Synergies 2 16

Mirror
Poison The Log Electro Wizard
Baby Dragon
Dark Prince Prince P.E.K.K.A The Log
Dark Prince
Baby Dragon Poison Prince The Log Electro Wizard
Poison
Mirror Dark Prince The Log Electro Wizard
Prince
The Log Baby Dragon Dark Prince Electro Wizard
P.E.K.K.A
The Log Baby Dragon Electro Wizard
The Log
Prince P.E.K.K.A Mirror Baby Dragon Dark Prince Poison Electro Wizard
Electro Wizard
Mirror Dark Prince Poison Prince P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
P.E.K.K.A Dark Prince Prince The Log Electro Wizard
Prince P.E.K.K.A Dark Prince Electro Wizard
Prince P.E.K.K.A Dark Prince Electro Wizard
Dark Prince Poison Prince P.E.K.K.A The Log
The Log Baby Dragon Dark Prince Electro Wizard
Electro Wizard Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince
Dark Prince Prince Electro Wizard
Poison Electro Wizard Baby Dragon Dark Prince The Log
Baby Dragon Poison Electro Wizard
Prince P.E.K.K.A Dark Prince The Log Electro Wizard
Baby Dragon Dark Prince Poison Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Prince Electro Wizard
Prince P.E.K.K.A The Log Electro Wizard
Dark Prince Poison Prince P.E.K.K.A Electro Wizard
Baby Dragon Dark Prince Prince The Log Electro Wizard
Baby Dragon Poison The Log Dark Prince Electro Wizard
P.E.K.K.A Prince Electro Wizard
Dark Prince Baby Dragon Poison Prince P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Baby Dragon Prince The Log
P.E.K.K.A Dark Prince Prince The Log Electro Wizard
Dark Prince Prince P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Dark Prince Prince
Poison Baby Dragon Electro Wizard
Dark Prince Prince P.E.K.K.A Electro Wizard
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Electro Wizard Baby Dragon Dark Prince Poison Prince The Log
P.E.K.K.A
P.E.K.K.A Dark Prince Prince
P.E.K.K.A Dark Prince Poison Prince The Log Electro Wizard
Dark Prince Prince P.E.K.K.A
Baby Dragon
Electro Wizard Baby Dragon Dark Prince Poison Prince P.E.K.K.A The Log
Poison Baby Dragon Dark Prince P.E.K.K.A The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Baby Dragon The Log Electro Wizard
Baby Dragon Poison The Log
Dark Prince Poison Prince The Log
Poison Baby Dragon Dark Prince The Log
Poison Baby Dragon
Baby Dragon Poison The Log
Poison The Log Baby Dragon
Poison The Log
Poison Prince Electro Wizard
Poison Dark Prince Prince The Log Electro Wizard
Poison Baby Dragon
Poison Baby Dragon The Log
Baby Dragon Poison
Baby Dragon Poison Prince The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Poison
Baby Dragon Dark Prince Poison Prince The Log Electro Wizard
Baby Dragon Poison The Log
Baby Dragon Poison Prince The Log
Poison
Prince The Log
Baby Dragon Poison The Log
Poison The Log Baby Dragon Dark Prince
Poison The Log Baby Dragon Electro Wizard
Baby Dragon Poison Prince The Log
Poison Baby Dragon The Log
Poison Baby Dragon Electro Wizard
Electro Wizard Poison
Poison The Log
Poison Electro Wizard
P.E.K.K.A Prince
Poison The Log
Electro Wizard Dark Prince Prince
Poison Baby Dragon Electro Wizard
The Log
Poison Baby Dragon Dark Prince Prince Electro Wizard
The Log Baby Dragon Poison
Poison
Dark Prince Prince P.E.K.K.A
Baby Dragon Poison The Log Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Dark Prince Prince The Log Electro Wizard

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