My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Wizard Baby Dragon Dark Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Dark Prince
Giant Snowball
Archers Flying Machine Baby Dragon
Zap
Archers Flying Machine Dark Prince
Barbarian Barrel
Archers Wizard Dark Prince
The Log
Archers Mini P.E.K.K.A Dark Prince
Earthquake
Archers
Arrows
Archers Flying Machine
Royal Delivery
Archers Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Dark Prince
Fireball
Archers Flying Machine Wizard Baby Dragon
Poison
Archers Flying Machine Wizard
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rocket Baby Dragon Dark Prince Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince Wizard Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Mini P.E.K.K.A Flying Machine Baby Dragon

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Baby Dragon Dark Prince Golem
Mini P.E.K.K.A
Archers Wizard Baby Dragon Dark Prince Golem
Flying Machine
Baby Dragon Dark Prince Golem
Wizard
Mini P.E.K.K.A Dark Prince Golem
Rocket
Golem
Baby Dragon
Golem Archers Mini P.E.K.K.A Flying Machine Dark Prince
Dark Prince
Archers Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Golem
Golem
Baby Dragon Archers Mini P.E.K.K.A Flying Machine Wizard Rocket Dark Prince

Defense Synergies 0 9

Archers
Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Archers Wizard Baby Dragon
Flying Machine
Baby Dragon Dark Prince
Wizard
Mini P.E.K.K.A Dark Prince
Rocket
Baby Dragon
Archers Mini P.E.K.K.A Flying Machine Dark Prince
Dark Prince
Archers Flying Machine Wizard Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Wizard Baby Dragon
Mini P.E.K.K.A Flying Machine Dark Prince
Mini P.E.K.K.A Rocket Archers Dark Prince
Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Rocket Dark Prince
Archers Flying Machine Baby Dragon Dark Prince
Rocket Archers Flying Machine Wizard Baby Dragon
Rocket Flying Machine Baby Dragon
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Dark Prince
Archers Flying Machine Wizard Baby Dragon Dark Prince
Archers Flying Machine Wizard Baby Dragon
Mini P.E.K.K.A Flying Machine Wizard Rocket Dark Prince
Wizard Rocket Mini P.E.K.K.A Baby Dragon Dark Prince
Mini P.E.K.K.A
Rocket Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Dark Prince
Archers Flying Machine Wizard Baby Dragon Dark Prince
Wizard Baby Dragon Archers Flying Machine Dark Prince
Mini P.E.K.K.A
Wizard Dark Prince Archers Mini P.E.K.K.A Flying Machine Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Dark Prince
Archers Mini P.E.K.K.A Flying Machine Wizard Rocket Baby Dragon
Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Rocket Dark Prince
Mini P.E.K.K.A Dark Prince
Wizard Rocket Archers Flying Machine Baby Dragon
Mini P.E.K.K.A Rocket Dark Prince Archers Flying Machine
Mini P.E.K.K.A Dark Prince
Rocket Mini P.E.K.K.A Flying Machine Baby Dragon Dark Prince
Mini P.E.K.K.A Flying Machine Dark Prince
Rocket Dark Prince
Mini P.E.K.K.A Rocket Dark Prince Wizard
Wizard Archers Flying Machine Baby Dragon
Archers Mini P.E.K.K.A Flying Machine Rocket Baby Dragon Dark Prince
Archers Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Rocket Flying Machine Baby Dragon
Flying Machine Rocket Dark Prince
Wizard Rocket Baby Dragon Dark Prince
Wizard Flying Machine Rocket Baby Dragon
Archers Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Rocket Mini P.E.K.K.A
Rocket Flying Machine Wizard Dark Prince
Archers Flying Machine Wizard Rocket Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Rocket Baby Dragon
Flying Machine Baby Dragon
Rocket Flying Machine Wizard Baby Dragon
Flying Machine Wizard Rocket Baby Dragon
Rocket
Mini P.E.K.K.A Rocket
Rocket Archers Mini P.E.K.K.A Flying Machine Wizard Baby Dragon Dark Prince
Rocket Flying Machine Wizard Baby Dragon
Rocket Baby Dragon
Rocket Wizard
Rocket
Rocket Flying Machine Baby Dragon
Wizard Baby Dragon Dark Prince
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Rocket Baby Dragon
Archers Flying Machine Wizard Baby Dragon
Rocket Flying Machine Wizard
Mini P.E.K.K.A
Wizard Rocket
Rocket
Rocket Wizard
Archers Flying Machine Rocket Dark Prince
Rocket Archers Flying Machine Wizard Baby Dragon
Mini P.E.K.K.A Flying Machine Wizard Rocket Baby Dragon Dark Prince
Flying Machine Wizard Baby Dragon
Rocket
Flying Machine Dark Prince
Flying Machine Rocket Baby Dragon
Flying Machine Rocket
Flying Machine Rocket Baby Dragon Dark Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: