My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Baby Dragon Cannon Cart Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Baby Dragon Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Cannon Cart Graveyard
Giant Snowball
Bats Baby Dragon Graveyard
Zap
Bats Cannon Cart Graveyard
Barbarian Barrel
Cannon Cart Ice Wizard Graveyard
The Log
Cannon Cart Graveyard
Earthquake
Graveyard
Arrows
Bats Graveyard
Royal Delivery
Bats Baby Dragon Cannon Cart Ice Wizard Graveyard
Fireball
Baby Dragon Cannon Cart Ice Wizard
Poison
Bats Ice Wizard Graveyard
Lightning
Ice Golem Baby Dragon Cannon Cart Ice Wizard
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Tornado Baby Dragon Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Tornado Baby Dragon Poison Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Tornado Ice Wizard Baby Dragon Poison Cannon Cart Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Tornado Ice Wizard

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Baby Dragon Cannon Cart Graveyard
Ice Golem
Bats Graveyard Baby Dragon Cannon Cart
Tornado
Baby Dragon Poison Cannon Cart Ice Wizard Graveyard
Baby Dragon
Tornado Graveyard Bats Ice Golem Poison Cannon Cart Ice Wizard
Poison
Graveyard Tornado Baby Dragon Cannon Cart
Cannon Cart
Bats Ice Golem Tornado Baby Dragon Poison Graveyard
Ice Wizard
Tornado Baby Dragon Graveyard
Graveyard
Ice Golem Baby Dragon Poison Bats Tornado Cannon Cart Ice Wizard

Defense Synergies 2 15

Bats
Ice Golem Baby Dragon Cannon Cart Ice Wizard
Ice Golem
Bats Tornado Baby Dragon Poison Cannon Cart Ice Wizard
Tornado
Ice Wizard Ice Golem Baby Dragon Poison Cannon Cart
Baby Dragon
Ice Wizard Bats Ice Golem Tornado Cannon Cart
Poison
Ice Golem Tornado Ice Wizard
Cannon Cart
Bats Ice Golem Tornado Baby Dragon Ice Wizard
Ice Wizard
Tornado Baby Dragon Bats Ice Golem Poison Cannon Cart
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Ice Golem Baby Dragon
Bats Cannon Cart Ice Wizard
Tornado Bats Cannon Cart Ice Wizard
Bats Cannon Cart Ice Wizard
Tornado Poison
Tornado Bats Baby Dragon Cannon Cart Ice Wizard
Bats Tornado Baby Dragon Poison Ice Wizard
Ice Golem Baby Dragon Poison Cannon Cart
Tornado Ice Wizard
Tornado Ice Golem Cannon Cart Ice Wizard
Bats Poison Ice Wizard Ice Golem Tornado Baby Dragon Cannon Cart
Bats Tornado Baby Dragon Poison Ice Wizard
Bats Cannon Cart Ice Wizard
Bats Tornado Baby Dragon Poison Cannon Cart
Cannon Cart
Tornado
Bats Tornado Poison Cannon Cart
Bats Tornado Baby Dragon Cannon Cart Ice Wizard
Tornado Baby Dragon Poison Bats Ice Golem Cannon Cart Ice Wizard
Tornado Cannon Cart
Bats Baby Dragon Poison Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Cannon Cart
Poison Ice Golem Baby Dragon Cannon Cart
Bats Ice Golem Cannon Cart
Bats Ice Golem Tornado Cannon Cart
Cannon Cart
Poison Bats Ice Golem Tornado Baby Dragon Ice Wizard
Bats Ice Golem Cannon Cart Ice Wizard
Cannon Cart
Bats Ice Golem Tornado Baby Dragon Poison Cannon Cart
Bats Cannon Cart
Tornado Poison
Cannon Cart Ice Golem
Baby Dragon Cannon Cart
Bats Ice Golem Tornado Baby Dragon Poison Cannon Cart
Bats Poison Ice Golem Baby Dragon Cannon Cart Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Baby Dragon
Poison Tornado Baby Dragon Ice Wizard
Baby Dragon Poison Cannon Cart
Cannon Cart Ice Golem Poison
Poison Baby Dragon
Poison Bats Ice Golem Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Ice Golem Tornado Baby Dragon Ice Wizard
Poison Tornado
Bats Tornado Poison
Poison Tornado Cannon Cart
Poison Tornado Baby Dragon
Poison Ice Golem Baby Dragon Cannon Cart
Baby Dragon Poison Cannon Cart
Ice Golem Baby Dragon Poison Cannon Cart
Baby Dragon Poison Cannon Cart
Baby Dragon Poison Cannon Cart
Tornado Poison
Bats
Baby Dragon Poison
Tornado Baby Dragon Poison
Baby Dragon Poison
Tornado Poison
Tornado
Baby Dragon Poison Cannon Cart
Ice Golem Tornado Poison Baby Dragon Ice Wizard
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison
Poison Tornado Baby Dragon
Poison Bats Ice Golem Tornado Baby Dragon Ice Wizard
Bats Poison
Poison
Poison
Poison
Bats Cannon Cart
Poison Tornado Baby Dragon Ice Wizard
Poison Baby Dragon Cannon Cart
Ice Golem Baby Dragon Poison
Tornado Poison
Cannon Cart
Bats Tornado Baby Dragon Poison
Bats Tornado Poison
Poison Tornado Baby Dragon Cannon Cart

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