My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Goblins Bomber Baby Dragon
Zap
Goblins Bomber
Barbarian Barrel
Goblins Bomber Ice Wizard
The Log
Goblins Bomber Mini P.E.K.K.A
Earthquake
Bomber
Arrows
Goblins Bomber
Royal Delivery
Goblins Bomber Mini P.E.K.K.A Baby Dragon Ice Wizard
Fireball
Bomber Baby Dragon Ice Wizard
Poison
Bomber Ice Wizard
Lightning
Mini P.E.K.K.A Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Fireball Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bomber Arrows Ice Wizard Fireball Mini P.E.K.K.A Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bomber Arrows Ice Wizard

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Giant Baby Dragon
Bomber
Giant Mini P.E.K.K.A Baby Dragon
Arrows
Fireball Giant Mini P.E.K.K.A
Fireball
Arrows Giant Baby Dragon
Mini P.E.K.K.A
Giant Bomber Arrows Baby Dragon Ice Wizard
Giant
Bomber Arrows Mini P.E.K.K.A Goblins Fireball Baby Dragon Ice Wizard
Baby Dragon
Goblins Bomber Fireball Mini P.E.K.K.A Giant Ice Wizard
Ice Wizard
Mini P.E.K.K.A Giant Baby Dragon

Defense Synergies 1 10

Goblins
Bomber Ice Wizard
Bomber
Goblins Mini P.E.K.K.A
Arrows
Fireball Mini P.E.K.K.A Ice Wizard
Fireball
Arrows Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A
Bomber Arrows Fireball Baby Dragon Ice Wizard
Giant
Baby Dragon
Ice Wizard Mini P.E.K.K.A
Ice Wizard
Baby Dragon Goblins Arrows Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Mini P.E.K.K.A Goblins Bomber Ice Wizard
Mini P.E.K.K.A Goblins Bomber Ice Wizard
Mini P.E.K.K.A Goblins Bomber Ice Wizard
Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Bomber Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon
Mini P.E.K.K.A Goblins Ice Wizard
Goblins Bomber Mini P.E.K.K.A Ice Wizard
Goblins Ice Wizard Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Mini P.E.K.K.A Bomber Fireball Ice Wizard
Bomber Fireball Goblins Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Goblins Bomber Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Goblins Bomber Baby Dragon Ice Wizard
Arrows Baby Dragon Bomber Fireball Ice Wizard
Mini P.E.K.K.A
Bomber Goblins Arrows Fireball Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Goblins Fireball
Fireball Bomber Arrows Mini P.E.K.K.A Baby Dragon
Goblins Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Mini P.E.K.K.A
Arrows Fireball Baby Dragon Ice Wizard
Mini P.E.K.K.A Goblins Fireball Ice Wizard
Mini P.E.K.K.A
Goblins Fireball Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Fireball
Bomber Fireball Baby Dragon
Goblins Bomber Fireball Mini P.E.K.K.A Baby Dragon
Arrows Bomber Fireball Mini P.E.K.K.A Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Bomber Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Arrows Fireball
Goblins Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Bomber Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bomber Mini P.E.K.K.A
Bomber Arrows Fireball Mini P.E.K.K.A Baby Dragon
Bomber Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Bomber Fireball Baby Dragon Ice Wizard
Arrows Fireball Baby Dragon Ice Wizard
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Ice Wizard
Fireball
Fireball Mini P.E.K.K.A
Bomber Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball
Fireball Arrows Baby Dragon Ice Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Arrows Bomber Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon

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