My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tombstone Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Skeleton Barrel Miner
Giant Snowball
Bats Minions Skeleton Barrel Tombstone Baby Dragon Miner
Zap
Bats Minions Skeleton Barrel Tombstone
Barbarian Barrel
Skeleton Barrel Tombstone
The Log
Skeleton Barrel Tombstone
Earthquake
Tombstone
Arrows
Bats Minions Skeleton Barrel Tombstone
Royal Delivery
Bats Minions Skeleton Barrel Baby Dragon Miner
Fireball
Minions Skeleton Barrel Tombstone Baby Dragon
Poison
Bats Minions Skeleton Barrel Tombstone
Lightning
Tombstone Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Tombstone Baby Dragon Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Minions Skeleton Barrel Tombstone Miner Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Minions Skeleton Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Miner Mega Knight Minions Baby Dragon
Minions
Miner Mega Knight Bats Skeleton Barrel Baby Dragon
Skeleton Barrel
Bats Miner Minions Mega Knight
Tombstone
Baby Dragon
Bats Minions Miner Mega Knight
The Log
Miner Mega Knight
Miner
Bats Minions Skeleton Barrel Baby Dragon The Log Mega Knight
Mega Knight
Bats Minions Skeleton Barrel Baby Dragon The Log Miner

Defense Synergies 0 15

Bats
Minions Baby Dragon The Log Mega Knight
Minions
Bats Tombstone Baby Dragon The Log Mega Knight
Skeleton Barrel
Mega Knight
Tombstone
Minions Baby Dragon
Baby Dragon
Bats Minions Tombstone The Log Mega Knight
The Log
Bats Minions Baby Dragon Miner Mega Knight
Miner
The Log Mega Knight
Mega Knight
Bats Minions Skeleton Barrel Baby Dragon The Log Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Skeleton Barrel Tombstone Baby Dragon The Log
Bats Minions Tombstone The Log Mega Knight
Mega Knight Bats Minions Tombstone
Bats Minions Tombstone Mega Knight
Tombstone The Log Mega Knight
The Log Bats Minions Baby Dragon Mega Knight
Bats Minions Tombstone Baby Dragon
Skeleton Barrel Baby Dragon The Log Mega Knight
Minions Tombstone
Miner Mega Knight
Bats Minions Tombstone Baby Dragon The Log Mega Knight
Minions Bats Baby Dragon
Tombstone Mega Knight Bats Minions The Log
Mega Knight Bats Minions Tombstone Baby Dragon The Log
Tombstone Mega Knight
The Log Mega Knight
Mega Knight Bats Minions Tombstone
Tombstone Mega Knight Bats Minions Baby Dragon The Log
Baby Dragon The Log Bats Minions Tombstone Mega Knight
Mega Knight Bats Minions Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tombstone
Skeleton Barrel Baby Dragon The Log Miner Mega Knight
Tombstone Mega Knight Bats Minions The Log
Mega Knight Bats The Log
Tombstone Mega Knight
Bats Minions Skeleton Barrel Baby Dragon
Bats Minions Tombstone
Mega Knight
Mega Knight Bats Minions Tombstone Baby Dragon The Log
Tombstone
Mega Knight Bats Minions Tombstone
Mega Knight The Log
Mega Knight Tombstone
Baby Dragon Mega Knight
Tombstone Bats Minions Baby Dragon The Log
Bats Minions Mega Knight Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log Miner
Skeleton Barrel Baby Dragon The Log Miner
Skeleton Barrel The Log
Baby Dragon The Log Mega Knight
Bats Minions Skeleton Barrel Baby Dragon
Baby Dragon The Log
The Log Skeleton Barrel Baby Dragon
The Log Miner Skeleton Barrel
Bats Minions
Miner Skeleton Barrel The Log
Baby Dragon
Skeleton Barrel Baby Dragon The Log Miner
Minions Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log
Skeleton Barrel Baby Dragon The Log Mega Knight
Bats Minions
Skeleton Barrel Baby Dragon The Log Mega Knight
Skeleton Barrel Baby Dragon The Log Miner Mega Knight
Minions Baby Dragon The Log Mega Knight
The Log
Skeleton Barrel Baby Dragon The Log
The Log Baby Dragon Mega Knight
The Log Miner Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon The Log Miner Mega Knight
Miner Skeleton Barrel Baby Dragon The Log
Bats Baby Dragon
Bats Minions Skeleton Barrel
The Log Miner Mega Knight
Mega Knight
The Log
Skeleton Barrel Bats Minions Tombstone
Baby Dragon
The Log
Miner Baby Dragon Mega Knight
The Log Skeleton Barrel Baby Dragon
Mega Knight
Bats Minions Baby Dragon The Log
Bats
Skeleton Barrel Baby Dragon The Log Miner Mega Knight

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