My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Wizard Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Wizard Baby Dragon Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Spear Goblins Bats Hog Rider Goblin Barrel Baby Dragon Inferno Dragon
Zap
Spear Goblins Bats Goblin Barrel Inferno Dragon
Barbarian Barrel
Spear Goblins Wizard Goblin Barrel
The Log
Spear Goblins Hog Rider Goblin Barrel
Earthquake
Spear Goblins Hog Rider Goblin Barrel
Arrows
Spear Goblins Bats Goblin Barrel
Royal Delivery
Spear Goblins Bats Hog Rider Wizard Goblin Barrel Baby Dragon Inferno Dragon
Fireball
Hog Rider Wizard Goblin Barrel Baby Dragon Inferno Dragon
Poison
Spear Goblins Bats Wizard
Lightning
Wizard Baby Dragon Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Goblin Barrel Hog Rider Baby Dragon Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Bats Goblin Barrel Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Goblin Barrel Baby Dragon Inferno Dragon Mega Knight
Bats
Hog Rider Mega Knight Goblin Barrel Baby Dragon Inferno Dragon
Hog Rider
Spear Goblins Bats Wizard Goblin Barrel Baby Dragon Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Spear Goblins Bats Hog Rider Baby Dragon Mega Knight
Baby Dragon
Spear Goblins Bats Hog Rider Goblin Barrel Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Spear Goblins Bats Baby Dragon
Mega Knight
Bats Inferno Dragon Spear Goblins Hog Rider Wizard Goblin Barrel Baby Dragon

Defense Synergies 0 11

Spear Goblins
Bats Baby Dragon Inferno Dragon Mega Knight
Bats
Spear Goblins Baby Dragon Inferno Dragon Mega Knight
Hog Rider
Wizard
Mega Knight
Goblin Barrel
Baby Dragon
Spear Goblins Bats Inferno Dragon Mega Knight
Inferno Dragon
Spear Goblins Bats Baby Dragon Mega Knight
Mega Knight
Spear Goblins Bats Wizard Baby Dragon Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Baby Dragon
Inferno Dragon Bats Mega Knight
Mega Knight Bats Inferno Dragon
Inferno Dragon Bats Mega Knight
Mega Knight
Spear Goblins Bats Baby Dragon Mega Knight
Bats Inferno Dragon Spear Goblins Wizard Baby Dragon
Baby Dragon Mega Knight
Inferno Dragon
Spear Goblins Mega Knight
Bats Spear Goblins Wizard Baby Dragon Mega Knight
Inferno Dragon Spear Goblins Bats Wizard Baby Dragon
Mega Knight Bats Wizard
Wizard Mega Knight Bats Baby Dragon
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Bats
Mega Knight Spear Goblins Bats Wizard Baby Dragon
Wizard Baby Dragon Spear Goblins Bats Inferno Dragon Mega Knight
Inferno Dragon
Wizard Mega Knight Spear Goblins Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Spear Goblins
Wizard Baby Dragon Inferno Dragon Mega Knight
Mega Knight Spear Goblins Bats
Mega Knight Bats
Inferno Dragon Mega Knight
Wizard Bats Baby Dragon
Spear Goblins Bats
Mega Knight Inferno Dragon
Mega Knight Spear Goblins Bats Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight
Mega Knight Wizard
Wizard Baby Dragon Mega Knight
Spear Goblins Bats Baby Dragon Inferno Dragon
Bats Mega Knight Wizard Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Spear Goblins Bats Baby Dragon
Wizard Baby Dragon
Wizard Baby Dragon
Wizard
Bats
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Spear Goblins Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Bats
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Wizard Baby Dragon Mega Knight
Inferno Dragon
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Baby Dragon
Bats Wizard Baby Dragon
Bats Wizard
Wizard Mega Knight
Mega Knight
Wizard
Spear Goblins Bats
Wizard Baby Dragon
Wizard Baby Dragon Mega Knight
Wizard Baby Dragon
Mega Knight
Bats Baby Dragon
Bats
Baby Dragon Mega Knight

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