My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Collector Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Minion Horde Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider Baby Dragon
Zap
Minion Horde
Barbarian Barrel
Knight Barbarians
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Elixir Collector
Arrows
Minion Horde
Royal Delivery
Knight Barbarians Minion Horde Hog Rider Baby Dragon
Fireball
Barbarians Minion Horde Hog Rider Elixir Collector Baby Dragon
Poison
Barbarians Minion Horde Elixir Collector
Lightning
Knight Elixir Collector Baby Dragon
Rocket
Barbarians Minion Horde Hog Rider Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Collector Baby Dragon Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Hog Rider Baby Dragon Freeze Barbarians Minion Horde Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Hog Rider Baby Dragon

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Freeze
Knight
Hog Rider Baby Dragon Arrows Minion Horde
Barbarians
Hog Rider
Minion Horde
Knight Hog Rider Freeze
Hog Rider
Arrows Knight Freeze Barbarians Minion Horde Baby Dragon
Elixir Collector
Baby Dragon
Knight Hog Rider
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 0 6

Arrows
Knight Barbarians
Knight
Arrows Minion Horde Baby Dragon
Barbarians
Arrows Minion Horde
Minion Horde
Knight Barbarians Freeze
Hog Rider
Elixir Collector
Baby Dragon
Knight
Freeze
Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Baby Dragon
Barbarians Minion Horde Knight
Barbarians Minion Horde Knight Freeze
Barbarians Minion Horde Knight
Arrows Barbarians
Arrows Freeze Baby Dragon
Minion Horde Arrows Baby Dragon Freeze
Arrows Barbarians Baby Dragon
Barbarians Minion Horde
Knight Barbarians Minion Horde
Barbarians Minion Horde Arrows Knight Baby Dragon Freeze
Arrows Minion Horde Baby Dragon
Barbarians Minion Horde Knight Freeze
Arrows Barbarians Minion Horde Baby Dragon Freeze
Barbarians Knight Minion Horde
Barbarians Minion Horde Freeze
Barbarians Minion Horde Arrows Knight
Arrows Knight Barbarians Minion Horde Baby Dragon
Arrows Baby Dragon Freeze Knight Barbarians
Barbarians
Arrows Knight Barbarians Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians
Arrows Knight Baby Dragon
Barbarians Knight Minion Horde
Knight Barbarians Minion Horde
Barbarians Knight Minion Horde
Arrows Minion Horde Baby Dragon Freeze
Knight Barbarians Minion Horde
Knight Barbarians Minion Horde
Minion Horde Freeze Knight Barbarians Baby Dragon
Barbarians Minion Horde
Knight Barbarians Minion Horde
Arrows Barbarians
Barbarians Knight Minion Horde
Barbarians Minion Horde Baby Dragon
Barbarians Knight Minion Horde Baby Dragon Freeze
Arrows Barbarians Minion Horde Baby Dragon Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Minion Horde Baby Dragon Freeze
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Knight Barbarians Freeze
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon Freeze
Arrows Minion Horde Baby Dragon
Arrows Baby Dragon Freeze
Arrows
Minion Horde
Arrows Knight Minion Horde
Arrows Baby Dragon
Knight Baby Dragon
Arrows Minion Horde Baby Dragon Freeze
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Minion Horde Baby Dragon
Arrows Freeze
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Minion Horde Baby Dragon
Arrows
Arrows Barbarians Minion Horde Baby Dragon
Arrows Freeze Baby Dragon
Minion Horde
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Minion Horde Baby Dragon
Minion Horde Freeze
Minion Horde
Arrows Minion Horde
Arrows Minion Horde Freeze
Minion Horde
Arrows
Minion Horde Barbarians Freeze
Arrows Baby Dragon
Freeze
Arrows
Knight Minion Horde Baby Dragon
Arrows Baby Dragon
Arrows
Minion Horde
Minion Horde Baby Dragon Freeze
Baby Dragon Freeze

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