My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Barbarian Hut Baby Dragon Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel
Giant Snowball
Goblins Archers Goblin Barrel Baby Dragon
Zap
Goblins Archers Goblin Barrel
Barbarian Barrel
Goblins Archers Tesla Barbarian Hut Goblin Barrel
The Log
Goblins Archers Barbarian Hut Goblin Barrel
Earthquake
Archers Tesla Barbarian Hut Goblin Barrel
Arrows
Goblins Archers Goblin Barrel
Royal Delivery
Goblins Archers Goblin Barrel Baby Dragon
Fireball
Archers Tesla Barbarian Hut Goblin Barrel Baby Dragon
Poison
Archers Barbarian Hut
Lightning
Tesla Barbarian Hut Baby Dragon
Rocket
Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Earthquake Goblin Barrel Tesla Baby Dragon Barbarian Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Archers Earthquake Goblin Barrel

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Baby Dragon
Archers
Goblins Barbarian Hut Baby Dragon Golem
Tesla
Earthquake
Golem Barbarian Hut
Barbarian Hut
Archers Earthquake Goblin Barrel Baby Dragon
Goblin Barrel
Barbarian Hut Baby Dragon Golem
Baby Dragon
Golem Goblins Archers Barbarian Hut Goblin Barrel
Golem
Earthquake Baby Dragon Archers Goblin Barrel

Defense Synergies 0 9

Goblins
Archers Tesla
Archers
Goblins Tesla Barbarian Hut Baby Dragon
Tesla
Goblins Archers Earthquake Baby Dragon
Earthquake
Tesla Barbarian Hut
Barbarian Hut
Archers Earthquake Baby Dragon
Goblin Barrel
Baby Dragon
Archers Tesla Barbarian Hut
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Hut Tesla Baby Dragon
Barbarian Hut Goblins Tesla
Tesla Barbarian Hut Goblins Archers
Tesla Barbarian Hut Goblins
Earthquake
Goblins Archers Tesla Earthquake Baby Dragon
Tesla Archers Barbarian Hut Baby Dragon
Earthquake Barbarian Hut Tesla Baby Dragon
Tesla Barbarian Hut Goblins
Goblins Archers Tesla
Goblins Archers Tesla Earthquake Baby Dragon
Tesla Archers Barbarian Hut Baby Dragon
Tesla Barbarian Hut Earthquake
Barbarian Hut Goblins Tesla Earthquake Baby Dragon
Barbarian Hut Tesla
Barbarian Hut Tesla
Tesla Barbarian Hut Goblins
Tesla Goblins Archers Barbarian Hut Baby Dragon
Earthquake Baby Dragon Archers Tesla Barbarian Hut
Barbarian Hut Tesla
Goblins Archers Tesla Earthquake Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblins Archers Tesla
Archers Tesla Baby Dragon
Goblins Barbarian Hut
Tesla Barbarian Hut
Barbarian Hut Tesla
Archers Tesla Baby Dragon
Goblins Archers Tesla Barbarian Hut
Tesla Barbarian Hut
Goblins Barbarian Hut Baby Dragon
Tesla Barbarian Hut
Tesla
Tesla Barbarian Hut
Archers Tesla Barbarian Hut Baby Dragon
Tesla Goblins Archers Barbarian Hut Baby Dragon
Archers Tesla Earthquake Barbarian Hut Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Hut Baby Dragon
Baby Dragon
Earthquake Barbarian Hut Baby Dragon
Earthquake Barbarian Hut
Earthquake Baby Dragon
Baby Dragon
Archers Earthquake Baby Dragon
Earthquake Barbarian Hut Baby Dragon
Goblins
Earthquake
Archers Baby Dragon
Earthquake Barbarian Hut Baby Dragon
Earthquake Baby Dragon
Earthquake Barbarian Hut Baby Dragon
Earthquake Barbarian Hut Baby Dragon
Earthquake Barbarian Hut Baby Dragon
Earthquake
Archers Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Barbarian Hut Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Earthquake
Earthquake
Earthquake Archers Barbarian Hut
Archers Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Baby Dragon
Baby Dragon

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