My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Battle Ram Baby Dragon Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Dark Prince Bandit
Giant Snowball
Bats Battle Ram Baby Dragon
Zap
Bats Battle Ram Dark Prince Bandit
Barbarian Barrel
Tesla Battle Ram Dark Prince Bandit
The Log
Battle Ram Dark Prince Bandit
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Battle Ram Baby Dragon Dark Prince Bandit
Fireball
Tesla Battle Ram Baby Dragon Bandit
Poison
Bats
Lightning
Tesla Battle Ram Baby Dragon Dark Prince Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Tornado Baby Dragon Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Bandit Tesla Battle Ram Baby Dragon Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Tornado Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram Baby Dragon Dark Prince Bandit
Zap
Battle Ram Tornado Bats Baby Dragon Dark Prince Bandit
Tesla
Battle Ram
Zap Bandit Bats Tornado Baby Dragon
Tornado
Zap Baby Dragon Battle Ram Dark Prince
Baby Dragon
Tornado Bats Zap Battle Ram Dark Prince Bandit
Dark Prince
Bats Zap Tornado Baby Dragon Bandit
Bandit
Battle Ram Bats Zap Baby Dragon Dark Prince

Defense Synergies 0 18

Bats
Zap Tesla Baby Dragon Dark Prince Bandit
Zap
Bats Tesla Tornado Baby Dragon Dark Prince Bandit
Tesla
Bats Zap Tornado Baby Dragon Dark Prince
Battle Ram
Tornado
Zap Tesla Baby Dragon Dark Prince
Baby Dragon
Bats Zap Tesla Tornado Dark Prince Bandit
Dark Prince
Bats Zap Tesla Tornado Baby Dragon Bandit
Bandit
Bats Zap Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Baby Dragon
Bats Zap Tesla Dark Prince Bandit
Tesla Tornado Bats Dark Prince Bandit
Tesla Bats Dark Prince Bandit
Tornado Dark Prince
Tornado Bats Zap Tesla Baby Dragon Dark Prince Bandit
Bats Tesla Tornado Zap Baby Dragon
Zap Tesla Baby Dragon Bandit
Tesla Tornado
Tornado Tesla Dark Prince Bandit
Bats Zap Tesla Tornado Baby Dragon Dark Prince Bandit
Tesla Bats Zap Tornado Baby Dragon
Tesla Bats Zap Dark Prince Bandit
Bats Zap Tesla Tornado Baby Dragon Dark Prince
Tesla Bandit
Tornado Zap Tesla Bandit
Tesla Bats Tornado Dark Prince
Tesla Bats Zap Tornado Baby Dragon Dark Prince Bandit
Zap Tornado Baby Dragon Bats Tesla Dark Prince Bandit
Tesla Tornado
Dark Prince Bats Tesla Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Dark Prince Bandit
Bandit Zap Tesla Baby Dragon
Bandit Bats Zap Dark Prince
Dark Prince Bats Zap Tesla Tornado Bandit
Tesla Dark Prince Bandit
Bats Zap Tesla Tornado Baby Dragon
Dark Prince Bats Tesla Bandit
Tesla Dark Prince
Zap Bats Tornado Baby Dragon Dark Prince Bandit
Tesla
Bats Tesla Dark Prince
Zap Tornado Dark Prince
Dark Prince Tesla Bandit
Tesla Baby Dragon
Tesla Bats Zap Tornado Baby Dragon Dark Prince
Bats Zap Tesla Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit
Baby Dragon Bandit
Dark Prince
Zap Baby Dragon Dark Prince
Bats Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Bandit
Bats Tornado
Zap Tornado Dark Prince Bandit
Zap Tornado Baby Dragon
Baby Dragon Bandit
Baby Dragon Bandit
Zap Baby Dragon
Zap Baby Dragon Bandit
Baby Dragon Bandit
Tornado
Bats
Zap Baby Dragon Dark Prince Bandit
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon Dark Prince
Zap Tornado Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit
Zap Tornado Baby Dragon Bandit
Bats Zap Tornado Baby Dragon
Zap Bats
Zap Bandit
Zap
Zap Bats Dark Prince Bandit
Zap Tornado Baby Dragon
Baby Dragon Dark Prince
Zap Baby Dragon
Zap Tornado
Dark Prince
Zap Bats Tornado Baby Dragon
Bats Zap Tornado
Zap Tornado Baby Dragon Dark Prince Bandit

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